From fb2e67638ddf72e416440bf59f311d76f71db502 Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Thu, 11 May 2023 09:20:25 -0400 Subject: [PATCH] testsuite: Simplify shader test Simplify the shader to something GLES will successfully compile. --- testsuite/gsk/misc.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/testsuite/gsk/misc.c b/testsuite/gsk/misc.c index 26c23b2301..b2d72d77b7 100644 --- a/testsuite/gsk/misc.c +++ b/testsuite/gsk/misc.c @@ -172,11 +172,10 @@ const char shader1[] = "uniform float dots;// = 20.0;\n" "uniform vec2 center; //= vec2(0, 0);\n" "\n" -"uniform int test1 = -2;\n" -"uniform uint test2 = 2u; \n" -"uniform bool test3;\n" -"uniform vec3 test4;\n" -"uniform vec4 test5;\n" +"uniform int test1;\n" +"uniform bool test2;\n" +"uniform vec3 test3;\n" +"uniform vec4 test4;\n" "\n" "vec4 transition(vec2 uv) {\n" " bool nextImage = distance(fract(uv * dots), vec2(0.5, 0.5)) < ( progress / distance(uv, center));\n" @@ -228,8 +227,8 @@ test_renderer (GskRenderer *renderer) res = gsk_gl_shader_compile (shader, renderer, &error); if (GSK_IS_GL_RENDERER (renderer)) { - g_assert_true (res); g_assert_no_error (error); + g_assert_true (res); } else { -- 2.30.2