From d1256648f41e1ad7fbd5ce1b75a86dba3e98def2 Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Wed, 15 Mar 2023 17:50:01 -0400 Subject: [PATCH] gsk: Use linear filtering for sliced textures We use linear for unsliced textures, so we need to do the same for sliced ones. --- gsk/gl/gskglrenderjob.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gsk/gl/gskglrenderjob.c b/gsk/gl/gskglrenderjob.c index 53a759e293..aca5797b53 100644 --- a/gsk/gl/gskglrenderjob.c +++ b/gsk/gl/gskglrenderjob.c @@ -3575,7 +3575,7 @@ gsk_gl_render_job_visit_texture (GskGLRenderJob *job, GskGLTextureSlice *slices = NULL; guint n_slices = 0; - gsk_gl_driver_slice_texture (job->driver, texture, GL_NEAREST, GL_NEAREST, 0, 0, &slices, &n_slices); + gsk_gl_driver_slice_texture (job->driver, texture, GL_LINEAR, GL_LINEAR, 0, 0, &slices, &n_slices); g_assert (slices != NULL); g_assert (n_slices > 0); -- 2.30.2