From 4ab3aada3f7bc1cdf8aa1690931ea8bc34e1a500 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Sun, 27 May 2018 18:05:00 +0200 Subject: [PATCH] gl renderer: use w axis vector from graphene Instead of initializing our own one every time. --- gsk/gl/gskglrenderer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 3f14304b94..5d9c92cf48 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -201,15 +201,13 @@ color_matrix_modifies_alpha (GskRenderNode *node) const graphene_matrix_t *matrix = gsk_color_matrix_node_peek_color_matrix (node); const graphene_vec4_t *offset = gsk_color_matrix_node_peek_color_offset (node); graphene_vec4_t row3; - graphene_vec4_t id_row3; if (graphene_vec4_get_w (offset) != 0.0f) return TRUE; - graphene_vec4_init (&id_row3, 0, 0, 0, 1); graphene_matrix_get_row (matrix, 3, &row3); - return !graphene_vec4_equal (&id_row3, &row3); + return !graphene_vec4_equal (graphene_vec4_w_axis (), &row3); } static inline void -- 2.30.2