From 495ee1be3dcb832fd8961129204a9c9a5475ad43 Mon Sep 17 00:00:00 2001 From: Benjamin Otte Date: Wed, 10 May 2023 00:09:03 +0200 Subject: [PATCH] vulkan: Don't explode without vertex data If no buffer has any vertex data (read: if nothing gets drawn), don't try to allocate a 0 bytes buffer. --- gsk/vulkan/gskvulkanrenderpass.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/gsk/vulkan/gskvulkanrenderpass.c b/gsk/vulkan/gskvulkanrenderpass.c index 0b1d431161..ac30272848 100644 --- a/gsk/vulkan/gskvulkanrenderpass.c +++ b/gsk/vulkan/gskvulkanrenderpass.c @@ -1807,6 +1807,9 @@ gsk_vulkan_render_pass_get_vertex_data (GskVulkanRenderPass *self, guchar *data; n_bytes = gsk_vulkan_render_pass_count_vertex_data (self); + if (n_bytes == 0) + return NULL; + self->vertex_data = gsk_vulkan_buffer_new (self->vulkan, n_bytes); data = gsk_vulkan_buffer_map (self->vertex_data); gsk_vulkan_render_pass_collect_vertex_data (self, render, data, 0, n_bytes); -- 2.30.2