From 3d1a60736714b3dd49a092ca36344904f3ad80ed Mon Sep 17 00:00:00 2001 From: Benjamin Otte Date: Sun, 7 May 2023 03:40:44 +0200 Subject: [PATCH] vulkan: Don't round corners when growing rounded rect If the corner is set to 0, keep it there. --- gsk/vulkan/resources/rounded-rect.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gsk/vulkan/resources/rounded-rect.glsl b/gsk/vulkan/resources/rounded-rect.glsl index 5ee5dfd2fa..38e8cad941 100644 --- a/gsk/vulkan/resources/rounded-rect.glsl +++ b/gsk/vulkan/resources/rounded-rect.glsl @@ -46,8 +46,8 @@ RoundedRect rounded_rect_shrink (RoundedRect r, vec4 amount) { vec4 new_bounds = r.bounds + vec4(1.0,1.0,-1.0,-1.0) * amount.wxyz; - vec4 new_widths = max (r.corner_widths - amount.wyyw, 0.0); - vec4 new_heights = max (r.corner_heights - amount.xxzz, 0.0); + vec4 new_widths = max (r.corner_widths - sign (r.corner_widths) * amount.wyyw, 0.0); + vec4 new_heights = max (r.corner_heights - sign (r.corner_heights) * amount.xxzz, 0.0); return RoundedRect (new_bounds, new_widths, new_heights); } -- 2.30.2