From 370b72c674362de9a3db1a655e1cbf2742a83fac Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Wed, 19 Apr 2023 08:13:55 +0200 Subject: [PATCH] gsk: Mask nodes support 2d transforms When adding mask nodes, I overlooked that we have two separate functions for determining what transforms a node supports without offlines. Since we claim that mask nodes support general transform, they must certainly support 2d transforms as well. --- gsk/gl/gskglrenderjob.c | 1 + 1 file changed, 1 insertion(+) diff --git a/gsk/gl/gskglrenderjob.c b/gsk/gl/gskglrenderjob.c index 30d7c9cc51..ec3e612f30 100644 --- a/gsk/gl/gskglrenderjob.c +++ b/gsk/gl/gskglrenderjob.c @@ -272,6 +272,7 @@ node_supports_2d_transform (const GskRenderNode *node) case GSK_CAIRO_NODE: case GSK_BLEND_NODE: case GSK_BLUR_NODE: + case GSK_MASK_NODE: return TRUE; case GSK_SHADOW_NODE: -- 2.30.2