From: Matthias Clasen Date: Mon, 1 May 2023 00:40:00 +0000 (-0400) Subject: gsk: Fix mask transform handling X-Git-Tag: archive/raspbian/4.12.3+ds-1+rpi1~1^2^2^2~22^2~1^2~323^2~6 X-Git-Url: https://dgit.raspbian.org/?a=commitdiff_plain;h=f56328a6cc3cb1f2fb8a2692eedc6dd0db4f44c8;p=gtk4.git gsk: Fix mask transform handling We must reset the modelview transform when offscreen, or else we end up applying it twice. --- diff --git a/gsk/gl/gskglrenderjob.c b/gsk/gl/gskglrenderjob.c index 061265780f..df19d98209 100644 --- a/gsk/gl/gskglrenderjob.c +++ b/gsk/gl/gskglrenderjob.c @@ -3391,11 +3391,14 @@ gsk_gl_render_job_visit_mask_node (GskGLRenderJob *job, mask_offscreen.reset_clip = TRUE; mask_offscreen.do_not_cache = TRUE; + gsk_gl_render_job_set_modelview (job, NULL); + /* TODO: We create 2 textures here as big as the mask node, but both * nodes might be a lot smaller than that. */ if (!gsk_gl_render_job_visit_node_with_offscreen (job, source, &source_offscreen)) { + gsk_gl_render_job_pop_modelview (job); gsk_gl_render_job_visit_node (job, source); return; } @@ -3404,11 +3407,14 @@ gsk_gl_render_job_visit_mask_node (GskGLRenderJob *job, if (!gsk_gl_render_job_visit_node_with_offscreen (job, mask, &mask_offscreen)) { + gsk_gl_render_job_pop_modelview (job); return; } g_assert (mask_offscreen.was_offscreen); + gsk_gl_render_job_pop_modelview (job); + gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, mask)); gsk_gl_program_set_uniform_texture (job->current_program, UNIFORM_SHARED_SOURCE, 0,