From: Timm Bäder Date: Tue, 17 Dec 2019 14:55:24 +0000 (+0100) Subject: gl renderer: Compute final color in vertex shader X-Git-Tag: archive/raspbian/4.4.1+ds1-2+rpi1^2~18^2~20^2~421 X-Git-Url: https://dgit.raspbian.org/?a=commitdiff_plain;h=91472b2ecdb235eeab5e62a5999b54c710dc4c2d;p=gtk4.git gl renderer: Compute final color in vertex shader This is a very often used shader. No need to to do this for every fragment. --- diff --git a/gsk/resources/glsl/color.glsl b/gsk/resources/glsl/color.glsl index dcd65100a3..c80f501ac0 100644 --- a/gsk/resources/glsl/color.glsl +++ b/gsk/resources/glsl/color.glsl @@ -1,16 +1,21 @@ // VERTEX_SHADER: +uniform vec4 u_color; + +_OUT_ vec4 final_color; + void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); + + final_color = u_color; + // Pre-multiply alpha + final_color.rgb *= final_color.a; + final_color *= u_alpha; } // FRAGMENT_SHADER: -uniform vec4 u_color; +_IN_ vec4 final_color; void main() { - vec4 color = u_color; - - // Pre-multiply alpha - color.rgb *= color.a; - setOutputColor(color * u_alpha); + setOutputColor(final_color); } diff --git a/gsk/resources/glsl/preamble.vs.glsl b/gsk/resources/glsl/preamble.vs.glsl index 6b18bb7ce2..887482fee7 100644 --- a/gsk/resources/glsl/preamble.vs.glsl +++ b/gsk/resources/glsl/preamble.vs.glsl @@ -1,5 +1,6 @@ uniform mat4 u_projection; uniform mat4 u_modelview; +uniform float u_alpha; #if GSK_GLES #define _OUT_ varying