From: Timm Bäder Date: Tue, 17 Dec 2019 11:39:36 +0000 (+0100) Subject: gl renderer: Remove some unneeded calculations from shaders X-Git-Tag: archive/raspbian/4.4.1+ds1-2+rpi1^2~18^2~20^2~425 X-Git-Url: https://dgit.raspbian.org/?a=commitdiff_plain;h=2079c898e7275e8850bebac90352bedde8d2149c;p=gtk4.git gl renderer: Remove some unneeded calculations from shaders --- diff --git a/gsk/resources/glsl/border.glsl b/gsk/resources/glsl/border.glsl index b791dceb4f..6a0ff18024 100644 --- a/gsk/resources/glsl/border.glsl +++ b/gsk/resources/glsl/border.glsl @@ -2,8 +2,6 @@ void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: diff --git a/gsk/resources/glsl/color.glsl b/gsk/resources/glsl/color.glsl index 8163dddfd0..dcd65100a3 100644 --- a/gsk/resources/glsl/color.glsl +++ b/gsk/resources/glsl/color.glsl @@ -1,8 +1,6 @@ // VERTEX_SHADER: void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: diff --git a/gsk/resources/glsl/inset_shadow.glsl b/gsk/resources/glsl/inset_shadow.glsl index c6518f1aa1..1658559536 100644 --- a/gsk/resources/glsl/inset_shadow.glsl +++ b/gsk/resources/glsl/inset_shadow.glsl @@ -1,8 +1,6 @@ // VERTEX_SHADER: void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: diff --git a/gsk/resources/glsl/unblurred_outset_shadow.glsl b/gsk/resources/glsl/unblurred_outset_shadow.glsl index e50db29cd3..876ee9eb1e 100644 --- a/gsk/resources/glsl/unblurred_outset_shadow.glsl +++ b/gsk/resources/glsl/unblurred_outset_shadow.glsl @@ -1,8 +1,6 @@ // VERTEX_SHADER: void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: