return new_smoothed_time;
}
-#define RUN_FLUSH_IDLE(priv) \
- ((priv)->freeze_count == 0 && \
- ((priv)->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+static inline gboolean
+gdk_frame_clock_idle_is_frozen (GdkFrameClockIdle *self)
+{
+ GdkFrameClockIdlePrivate *priv = self->priv;
+
+ return priv->freeze_count > 0;
+}
+
+static inline gboolean
+should_run_flush_idle (GdkFrameClockIdle *self)
+{
+ GdkFrameClockIdlePrivate *priv = self->priv;
+
+ return !gdk_frame_clock_idle_is_frozen (self) &&
+ (priv->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0;
+}
/* The reason why we track updating_count separately here and don't
* just add GDK_FRAME_CLOCK_PHASE_UPDATE into ->request on every frame
* is so that we can avoid doing one more frame when an animation
* is cancelled.
*/
-#define RUN_PAINT_IDLE(priv) \
- ((priv)->freeze_count == 0 && \
- (((priv)->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 || \
- (priv)->updating_count > 0))
+static inline gboolean
+should_run_paint_idle (GdkFrameClockIdle *self)
+{
+ GdkFrameClockIdlePrivate *priv = self->priv;
+
+ return !gdk_frame_clock_idle_is_frozen (self) &&
+ ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 ||
+ priv->updating_count > 0);
+}
static void
-maybe_start_idle (GdkFrameClockIdle *clock_idle,
- gboolean caused_by_thaw)
+maybe_start_idle (GdkFrameClockIdle *self,
+ gboolean caused_by_thaw)
{
- GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+ GdkFrameClockIdlePrivate *priv = self->priv;
- if (RUN_FLUSH_IDLE (priv) || RUN_PAINT_IDLE (priv))
+ if (should_run_flush_idle (self) || should_run_paint_idle (self))
{
guint min_interval = 0;
min_interval = (min_interval_us + 500) / 1000;
}
- if (priv->flush_idle_id == 0 && RUN_FLUSH_IDLE (priv))
+ if (priv->flush_idle_id == 0 && should_run_flush_idle (self))
{
GSource *source;
priv->flush_idle_id = g_timeout_add_full (GDK_PRIORITY_EVENTS + 1,
min_interval,
gdk_frame_clock_flush_idle,
- g_object_ref (clock_idle),
+ g_object_ref (self),
(GDestroyNotify) g_object_unref);
source = g_main_context_find_source_by_id (NULL, priv->flush_idle_id);
g_source_set_static_name (source, "[gtk] gdk_frame_clock_flush_idle");
}
if (!priv->in_paint_idle &&
- priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
+ priv->paint_idle_id == 0 && should_run_paint_idle (self))
{
priv->paint_is_thaw = caused_by_thaw;
priv->paint_idle_id = g_timeout_add_full (GDK_PRIORITY_REDRAW,
min_interval,
gdk_frame_clock_paint_idle,
- g_object_ref (clock_idle),
+ g_object_ref (self),
(GDestroyNotify) g_object_unref);
gdk_source_set_static_name_by_id (priv->paint_idle_id, "[gtk] gdk_frame_clock_paint_idle");
}
}
static void
-maybe_stop_idle (GdkFrameClockIdle *clock_idle)
+maybe_stop_idle (GdkFrameClockIdle *self)
{
- GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+ GdkFrameClockIdlePrivate *priv = self->priv;
- if (priv->flush_idle_id != 0 && !RUN_FLUSH_IDLE (priv))
+ if (priv->flush_idle_id != 0 && !should_run_flush_idle (self))
{
g_source_remove (priv->flush_idle_id);
priv->flush_idle_id = 0;
}
- if (priv->paint_idle_id != 0 && !RUN_PAINT_IDLE (priv))
+ if (priv->paint_idle_id != 0 && !should_run_paint_idle (self))
{
g_source_remove (priv->paint_idle_id);
priv->paint_idle_id = 0;
break;
case GDK_FRAME_CLOCK_PHASE_NONE:
case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
gint64 frame_interval = FRAME_INTERVAL;
GdkFrameTimings *prev_timings = gdk_frame_clock_get_current_timings (clock);
G_GNUC_FALLTHROUGH;
case GDK_FRAME_CLOCK_PHASE_UPDATE:
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
if ((priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE) != 0 ||
priv->updating_count > 0)
G_GNUC_FALLTHROUGH;
case GDK_FRAME_CLOCK_PHASE_LAYOUT:
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
int iter;
#ifdef G_ENABLE_DEBUG
*/
iter = 0;
while ((priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT) &&
- priv->freeze_count == 0 && iter++ < 4)
+ !gdk_frame_clock_idle_is_frozen (clock_idle) &&
+ iter++ < 4)
{
priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
_gdk_frame_clock_emit_layout (clock);
G_GNUC_FALLTHROUGH;
case GDK_FRAME_CLOCK_PHASE_PAINT:
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
#ifdef G_ENABLE_DEBUG
if (GDK_DEBUG_CHECK (FRAMES))
G_GNUC_FALLTHROUGH;
case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
_gdk_frame_clock_emit_after_paint (clock);
_gdk_frame_clock_emit_resume_events (clock);
}
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
priv->in_paint_idle = FALSE;
* update as soon as the backend unthrottles (if there is work to do),
* otherwise we need to figure when the next frame should be.
*/
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
/*
* If we don't receive "frame drawn" events, smooth_cycle_start will simply be advanced in constant increments of
maybe_start_idle (clock_idle, FALSE);
}
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
priv->sleep_serial = get_sleep_serial ();
gdk_profiler_end_mark (before, "frameclock cycle", NULL);
GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
if (GDK_PROFILER_IS_RUNNING)
priv->freeze_time = g_get_monotonic_time ();
g_return_if_fail (priv->freeze_count > 0);
priv->freeze_count--;
- if (priv->freeze_count == 0)
+ if (!gdk_frame_clock_idle_is_frozen (clock_idle))
{
maybe_start_idle (clock_idle, TRUE);
/* If nothing is requested so we didn't start an idle, we need
if (GDK_PROFILER_IS_RUNNING)
{
- if (priv->freeze_time != 0)
+ if (gdk_frame_clock_idle_is_frozen (clock_idle))
{
gdk_profiler_end_mark (priv->freeze_time * 1000, "frameclock frozen", NULL);
priv->freeze_time = 0;