op->outline = transform_rect (self, builder, gsk_inset_shadow_node_peek_outline (node));
op->spread = spread * scale;
op->offset[0] = dx * scale;
- op->offset[1] = -dy * scale;
+ op->offset[1] = dy * scale;
load_vertex_data (vertex_data, node, builder);
op->outline = transform_rect (self, builder, outline);
op->spread = spread * scale;
op->offset[0] = dx * scale;
- op->offset[1] = - dy * scale;
+ op->offset[1] = dy * scale;
load_vertex_data (vertex_data, node, builder);
ops_draw (builder, vertex_data);
RoundedRect outside = create_rect(u_outline_rect);
RoundedRect inside = rounded_rect_shrink(outside, vec4(u_spread));
- vec2 offset = vec2(u_offset.x, - u_offset.y);
vec4 color = vec4(u_color.rgb * u_color.a, u_color.a);
color = color * clamp (rounded_rect_coverage (outside, f.xy) -
- rounded_rect_coverage (inside, f.xy - offset),
+ rounded_rect_coverage (inside, f.xy - u_offset),
0.0, 1.0);
setOutputColor(color * u_alpha);
}
RoundedRect inside = create_rect(u_outline_rect);
RoundedRect outside = rounded_rect_shrink(inside, vec4(- u_spread));
- vec2 offset = vec2(u_offset.x, - u_offset.y);
vec4 color = vec4(u_color.rgb * u_color.a, u_color.a);
- color = color * clamp (rounded_rect_coverage (outside, f.xy - offset) -
+ color = color * clamp (rounded_rect_coverage (outside, f.xy - u_offset) -
rounded_rect_coverage (inside, f.xy),
0.0, 1.0);
setOutputColor(color * u_alpha);