return FALSE;
}
- /* While NVIDIA might support EGL, it might very well not support
- * all the EGL subset we rely on; we should be looking at more
- * EGL extensions, but for the time being, this is a blanket
- * fallback to GLX
- */
- const char *vendor = eglQueryString (self->egl_display, EGL_VENDOR);
- if (strstr (vendor, "NVIDIA") != NULL)
- {
- eglTerminate (self->egl_display);
- self->egl_display = NULL;
- return FALSE;
- }
-
self->egl_version = epoxy_egl_version (dpy);
self->has_egl_khr_create_context =