bottom_child,
&bottom_region, &is_offscreen1,
FORCE_OFFSCREEN | RESET_CLIP))
- g_assert_not_reached ();
+ {
+ gsk_gl_renderer_add_render_ops (self, top_child, builder);
+ return;
+ }
if (!add_offscreen_ops (self, builder,
&node->bounds,
top_child,
&top_region, &is_offscreen2,
FORCE_OFFSCREEN | RESET_CLIP))
- g_assert_not_reached ();
+ {
+ load_vertex_data_with_region (ops_draw (builder, NULL),
+ node,
+ builder,
+ &bottom_region,
+ TRUE);
+ return;
+ }
ops_set_program (builder, &self->blend_program);
ops_set_texture (builder, bottom_region.texture_id);