we don't need to do the calculation at all if the progress is 0 or 1
anyway.
We also sometimes transition from 0 to 0 etc., so we can short-circuit
that as well by doing the fast pointer-equality check and relying on the
singletons.
{
GtkCssValue *result, *mul_start, *mul_end;
+ if (progress == 0)
+ return _gtk_css_value_ref (start);
+
+ if (progress == 1)
+ return _gtk_css_value_ref (end);
+
+ if (start == end)
+ return _gtk_css_value_ref (start);
+
mul_start = gtk_css_number_value_multiply (start, 1 - progress);
mul_end = gtk_css_number_value_multiply (end, progress);