#include "config.h"
#include <gdk/gdkglcontextprivate.h>
+#include <gdk/gdkdisplayprivate.h>
#include <gdk/gdktextureprivate.h>
#include <gsk/gskdebugprivate.h>
#include <gsk/gskglshaderprivate.h>
}
/**
- * gsk_ngl_driver_from_shared_context:
- * @context: a shared `GdkGLContext` retrieved with gdk_gl_context_get_shared_context()
+ * gsk_ngl_driver_for_display:
+ * @display: A #GdkDisplay that is known to support GL
* @debug_shaders: if debug information for shaders should be displayed
* @error: location for error information
*
- * Retrieves a driver for a shared context. Generally this is shared across all GL
+ * Retrieves a driver for a shared display. Generally this is shared across all GL
* contexts for a display so that fewer programs are necessary for driving output.
*
* Returns: (transfer full): a `GskNglDriver` if successful; otherwise %NULL and
* @error is set.
*/
GskNglDriver *
-gsk_ngl_driver_from_shared_context (GdkGLContext *context,
- gboolean debug_shaders,
- GError **error)
+gsk_ngl_driver_for_display (GdkDisplay *display,
+ gboolean debug_shaders,
+ GError **error)
{
+ GdkGLContext *context;
GskNglCommandQueue *command_queue = NULL;
GskNglDriver *driver;
- g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
+ g_return_val_if_fail (GDK_IS_DISPLAY (display), NULL);
- if ((driver = g_object_get_data (G_OBJECT (context), "GSK_NGL_DRIVER")))
+ if ((driver = g_object_get_data (G_OBJECT (display), "GSK_NGL_DRIVER")))
return g_object_ref (driver);
+ context = gdk_display_get_gl_context (display);
+ g_assert (context);
+
gdk_gl_context_make_current (context);
/* Initially we create a command queue using the shared context. However,
if (!(driver = gsk_ngl_driver_new (command_queue, debug_shaders, error)))
goto failure;
- g_object_set_data_full (G_OBJECT (context),
+ g_object_set_data_full (G_OBJECT (display),
"GSK_NGL_DRIVER",
g_object_ref (driver),
g_object_unref);
G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
GskNglRenderer *self = (GskNglRenderer *)renderer;
GdkGLContext *context = NULL;
- GdkGLContext *shared_context;
GskNglDriver *driver = NULL;
gboolean ret = FALSE;
gboolean debug_shaders = FALSE;
!gdk_gl_context_realize (context, error))
goto failure;
- if (!(shared_context = gdk_display_get_gl_context (gdk_surface_get_display (surface))))
- {
- g_set_error (error,
- GDK_GL_ERROR,
- GDK_GL_ERROR_NOT_AVAILABLE,
- "Failed to locate shared GL context for driver");
- goto failure;
- }
-
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
debug_shaders = TRUE;
#endif
- if (!(driver = gsk_ngl_driver_from_shared_context (shared_context, debug_shaders, error)))
+ if (!(driver = gsk_ngl_driver_for_display (gdk_surface_get_display (surface), debug_shaders, error)))
goto failure;
self->command_queue = gsk_ngl_driver_create_command_queue (driver, context);