}
static inline void
-gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
- const GskRenderNode *node)
+gsk_gl_render_job_visit_texture (GskGLRenderJob *job,
+ GdkTexture *texture,
+ const graphene_rect_t *bounds)
{
- GdkTexture *texture = gsk_texture_node_get_texture (node);
- int min_filter = GL_LINEAR;
- int mag_filter = GL_LINEAR;
int max_texture_size = job->command_queue->max_texture_size;
if G_LIKELY (texture->width <= max_texture_size &&
{
GskGLRenderOffscreen offscreen = {0};
- gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
+ gsk_gl_render_job_upload_texture (job, texture, GL_LINEAR, GL_LINEAR, &offscreen);
g_assert (offscreen.texture_id);
g_assert (offscreen.was_offscreen == FALSE);
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id);
- gsk_gl_render_job_draw_offscreen (job, &node->bounds, &offscreen);
+ gsk_gl_render_job_draw_offscreen (job, bounds, &offscreen);
gsk_gl_render_job_end_draw (job);
}
else
{
- float min_x = job->offset_x + node->bounds.origin.x;
- float min_y = job->offset_y + node->bounds.origin.y;
- float max_x = min_x + node->bounds.size.width;
- float max_y = min_y + node->bounds.size.height;
+ float min_x = job->offset_x + bounds->origin.x;
+ float min_y = job->offset_y + bounds->origin.y;
+ float max_x = min_x + bounds->size.width;
+ float max_y = min_y + bounds->size.height;
float scale_x = (max_x - min_x) / texture->width;
float scale_y = (max_y - min_y) / texture->height;
GskGLTextureSlice *slices = NULL;
}
}
+static inline void
+gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
+ const GskRenderNode *node)
+{
+ GdkTexture *texture = gsk_texture_node_get_texture (node);
+ const graphene_rect_t *bounds = &node->bounds;
+
+ gsk_gl_render_job_visit_texture (job, texture, bounds);
+}
+
+static inline void
+gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
+ const GskRenderNode *node)
+{
+ GdkTexture *texture = gsk_texture_scale_node_get_texture (node);
+ const graphene_rect_t *bounds = &node->bounds;
+ GskScalingFilter scaling_filter = gsk_texture_scale_node_get_filter (node);
+ int min_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR_MIPMAP_LINEAR };
+ int mag_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR };
+ int min_filter = min_filters[scaling_filter];
+ int mag_filter = mag_filters[scaling_filter];
+ int max_texture_size = job->command_queue->max_texture_size;
+
+ if (scaling_filter == GSK_SCALING_FILTER_LINEAR)
+ {
+ gsk_gl_render_job_visit_texture (job, texture, bounds);
+ return;
+ }
+
+ if G_LIKELY (texture->width <= max_texture_size &&
+ texture->height <= max_texture_size)
+ {
+ GskGLRenderTarget *render_target;
+ GskGLRenderOffscreen offscreen = {0};
+ graphene_rect_t viewport;
+ graphene_rect_t prev_viewport;
+ graphene_matrix_t prev_projection;
+ float prev_alpha;
+ guint prev_fbo;
+ guint texture_id;
+
+ viewport = GRAPHENE_RECT_INIT (0, 0,
+ bounds->size.width,
+ bounds->size.height);
+
+ if (!gsk_gl_driver_create_render_target (job->driver,
+ (int) ceilf (viewport.size.width),
+ (int) ceilf (viewport.size.height),
+ get_target_format (job, node),
+ GL_LINEAR, GL_LINEAR,
+ &render_target))
+ {
+ /* viewport is too big, slice the texture and try again */
+ goto slice;
+ }
+
+ gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
+
+ g_assert (offscreen.texture_id);
+ g_assert (offscreen.was_offscreen == FALSE);
+
+ gsk_gl_render_job_set_viewport (job, &viewport, &prev_viewport);
+ gsk_gl_render_job_set_projection_from_rect (job, &viewport, &prev_projection);
+ gsk_gl_render_job_set_modelview (job, NULL);
+ prev_alpha = gsk_gl_render_job_set_alpha (job, 1.0f);
+ gsk_gl_render_job_push_clip (job, &GSK_ROUNDED_RECT_INIT_FROM_RECT (viewport));
+
+ prev_fbo = gsk_gl_command_queue_bind_framebuffer (job->command_queue, render_target->framebuffer_id);
+ gsk_gl_command_queue_clear (job->command_queue, 0, &viewport);
+
+ gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_gl_program_set_uniform_texture (job->current_program,
+ UNIFORM_SHARED_SOURCE, 0,
+ GL_TEXTURE_2D,
+ GL_TEXTURE0,
+ offscreen.texture_id);
+ gsk_gl_render_job_draw_offscreen (job, &viewport, &offscreen);
+ gsk_gl_render_job_end_draw (job);
+
+ gsk_gl_render_job_pop_clip (job);
+ gsk_gl_render_job_pop_modelview (job);
+ gsk_gl_render_job_set_viewport (job, &prev_viewport, NULL);
+ gsk_gl_render_job_set_projection (job, &prev_projection);
+ gsk_gl_render_job_set_alpha (job, prev_alpha);
+ gsk_gl_command_queue_bind_framebuffer (job->command_queue, prev_fbo);
+
+ texture_id = gsk_gl_driver_release_render_target (job->driver, render_target, FALSE);
+
+ gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_gl_program_set_uniform_texture (job->current_program,
+ UNIFORM_SHARED_SOURCE, 0,
+ GL_TEXTURE_2D,
+ GL_TEXTURE0,
+ texture_id);
+ gsk_gl_render_job_draw_offscreen_rect (job, bounds);
+ gsk_gl_render_job_end_draw (job);
+ }
+ else
+ {
+slice:
+ float min_x = bounds->origin.x;
+ float min_y = bounds->origin.y;
+ float max_x = min_x + bounds->size.width;
+ float max_y = min_y + bounds->size.height;
+ float scale_x = (max_x - min_x) / texture->width;
+ float scale_y = (max_y - min_y) / texture->height;
+ GskGLTextureSlice *slices = NULL;
+ guint n_slices = 0;
+ GdkGLContext *context = gsk_gl_driver_get_context (job->driver);
+ guint rows, cols;
+
+ /* Slice enough that neither the original texture nor the scaled texture
+ * exceed the texture size limit
+ */
+ cols = (int)(MAX (bounds->size.width, texture->width) / (max_texture_size / 4)) + 1;
+ rows = (int)(MAX (bounds->size.height, texture->height) / (max_texture_size / 4)) + 1;
+
+ gsk_gl_driver_slice_texture (job->driver, texture, GL_NEAREST, GL_NEAREST, cols, rows, &slices, &n_slices);
+
+ g_assert (slices != NULL);
+ g_assert (n_slices > 0);
+
+ for (guint i = 0; i < n_slices; i ++)
+ {
+ const GskGLTextureSlice *slice = &slices[i];
+ float x1, x2, y1, y2;
+ GdkTexture *sub_texture;
+ GskRenderNode *sub_node;
+
+ x1 = min_x + (scale_x * slice->rect.x);
+ x2 = x1 + (slice->rect.width * scale_x);
+ y1 = min_y + (scale_y * slice->rect.y);
+ y2 = y1 + (slice->rect.height * scale_y);
+
+ sub_texture = gdk_gl_texture_new (context, slice->texture_id, slice->rect.width, slice->rect.height, NULL, NULL);
+
+ sub_node = gsk_texture_scale_node_new (sub_texture, &GRAPHENE_RECT_INIT (x1, y1, x2 - x1, y2 - y1), scaling_filter);
+
+ gsk_gl_render_job_visit_node (job, sub_node);
+ gsk_render_node_unref (sub_node);
+ g_object_unref (sub_texture);
+ }
+ }
+}
+
static inline void
gsk_gl_render_job_visit_repeat_node (GskGLRenderJob *job,
const GskRenderNode *node)
break;
case GSK_TEXTURE_SCALE_NODE:
- gsk_gl_render_job_visit_as_fallback (job, node);
+ gsk_gl_render_job_visit_texture_scale_node (job, node);
break;
case GSK_TRANSFORM_NODE: