* elements. It’s essentially a blank widget; you can draw on it. After
* creating a drawing area, the application may want to connect to:
*
- * - Mouse and button press signals to respond to input from
- * the user.
- *
* - The #GtkWidget::realize signal to take any necessary actions
* when the widget is instantiated on a particular display.
* (Create GDK resources in response to this signal.)
* area to display a circle in the normal widget foreground
* color.
*
- * Note that GDK automatically clears the exposed area before causing a
- * redraw, and that drawing is implicitly clipped to the exposed
- * area.
- *
* ## Simple GtkDrawingArea usage
*
* |[<!-- language="C" -->
* function.
*
* If what you are drawing does change, call gtk_widget_queue_draw() on the
- * drawing area. This will call a redraw and will call @draw_func again.
+ * drawing area. This will cause a redraw and will call @draw_func again.
*/
void
gtk_drawing_area_set_draw_func (GtkDrawingArea *self,