int position_location;
int uv_location;
int alpha_location;
- int blend_mode_location;
int viewport_location;
int projection_location;
int modelview_location;
precision mediump float;
uniform sampler2D u_source;
-uniform sampler2D u_mask;
uniform mat4 u_projection;
uniform mat4 u_modelview;
uniform float u_alpha;
-uniform int uBlendMode;
uniform vec4 u_viewport;
// In GtkSnapshot coordinates
precision highp float;
uniform sampler2D u_source;
-uniform sampler2D u_mask;
uniform mat4 u_projection = mat4(1.0);
uniform mat4 u_modelview = mat4(1.0);
uniform float u_alpha = 1.0;
-uniform int uBlendMode;
uniform vec4 u_viewport;
// In GtkSnapshot coordinates
uniform sampler2D u_source;
-uniform sampler2D u_mask;
uniform mat4 u_projection;
uniform mat4 u_modelview;
uniform float u_alpha;
-uniform int uBlendMode;
uniform vec4 u_viewport;
// In GtkSnapshot coordinates