Drawing a texture-scale node like a texture node when the filter is set
to "linear" doesn't work, because the texture node switches to
trilinear when mipmaps are available.
GskTextureKey key;
guint texture_id;
- if (filter == GSK_SCALING_FILTER_LINEAR)
- {
- gsk_gl_render_job_visit_texture (job, texture, bounds);
- return;
- }
-
gsk_gl_render_job_untransform_bounds (job, &job->current_clip->rect.bounds, &clip_rect);
if (!graphene_rect_intersection (bounds, &clip_rect, &clip_rect))