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gsk: Use linear filtering for sliced textures
author
Matthias Clasen
<mclasen@redhat.com>
Wed, 15 Mar 2023 21:50:01 +0000
(17:50 -0400)
committer
Matthias Clasen
<mclasen@redhat.com>
Wed, 15 Mar 2023 21:50:01 +0000
(17:50 -0400)
We use linear for unsliced textures, so we need
to do the same for sliced ones.
gsk/gl/gskglrenderjob.c
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diff --git
a/gsk/gl/gskglrenderjob.c
b/gsk/gl/gskglrenderjob.c
index 53a759e293bfb2bc5c41a7a83c6101eb6488a837..aca5797b5399f5096f0e3af880a17f743a0cc0d2 100644
(file)
--- a/
gsk/gl/gskglrenderjob.c
+++ b/
gsk/gl/gskglrenderjob.c
@@
-3575,7
+3575,7
@@
gsk_gl_render_job_visit_texture (GskGLRenderJob *job,
GskGLTextureSlice *slices = NULL;
guint n_slices = 0;
- gsk_gl_driver_slice_texture (job->driver, texture, GL_
NEAREST, GL_NEAREST
, 0, 0, &slices, &n_slices);
+ gsk_gl_driver_slice_texture (job->driver, texture, GL_
LINEAR, GL_LINEAR
, 0, 0, &slices, &n_slices);
g_assert (slices != NULL);
g_assert (n_slices > 0);