gsk: Use linear filtering for sliced textures
authorMatthias Clasen <mclasen@redhat.com>
Wed, 15 Mar 2023 21:50:01 +0000 (17:50 -0400)
committerMatthias Clasen <mclasen@redhat.com>
Wed, 15 Mar 2023 21:50:01 +0000 (17:50 -0400)
We use linear for unsliced textures, so we need
to do the same for sliced ones.

gsk/gl/gskglrenderjob.c

index 53a759e293bfb2bc5c41a7a83c6101eb6488a837..aca5797b5399f5096f0e3af880a17f743a0cc0d2 100644 (file)
@@ -3575,7 +3575,7 @@ gsk_gl_render_job_visit_texture (GskGLRenderJob        *job,
       GskGLTextureSlice *slices = NULL;
       guint n_slices = 0;
 
-      gsk_gl_driver_slice_texture (job->driver, texture, GL_NEAREST, GL_NEAREST, 0, 0, &slices, &n_slices);
+      gsk_gl_driver_slice_texture (job->driver, texture, GL_LINEAR, GL_LINEAR, 0, 0, &slices, &n_slices);
 
       g_assert (slices != NULL);
       g_assert (n_slices > 0);