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gl renderer: Remove unused variable from shader
author
Timm Bäder
<mail@baedert.org>
Tue, 17 Dec 2019 15:13:12 +0000
(16:13 +0100)
committer
Timm Bäder
<mail@baedert.org>
Tue, 7 Jan 2020 16:27:16 +0000
(17:27 +0100)
gsk/resources/glsl/color_matrix.glsl
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diff --git
a/gsk/resources/glsl/color_matrix.glsl
b/gsk/resources/glsl/color_matrix.glsl
index bd621432fd38c951e88891e78e8420cdc80c6ec5..adaee80abc5e957338b116427b9ad8d22f97e84e 100644
(file)
--- a/
gsk/resources/glsl/color_matrix.glsl
+++ b/
gsk/resources/glsl/color_matrix.glsl
@@
-10,10
+10,7
@@
uniform mat4 u_color_matrix;
uniform vec4 u_color_offset;
void main() {
- vec4 diffuse = Texture(u_source, vUv);
- vec4 color;
-
- color = diffuse;
+ vec4 color = Texture(u_source, vUv);
// Un-premultilpy
if (color.a != 0.0)