gl renderer: Remove unused variable from shader
authorTimm Bäder <mail@baedert.org>
Tue, 17 Dec 2019 15:13:12 +0000 (16:13 +0100)
committerTimm Bäder <mail@baedert.org>
Tue, 7 Jan 2020 16:27:16 +0000 (17:27 +0100)
gsk/resources/glsl/color_matrix.glsl

index bd621432fd38c951e88891e78e8420cdc80c6ec5..adaee80abc5e957338b116427b9ad8d22f97e84e 100644 (file)
@@ -10,10 +10,7 @@ uniform mat4 u_color_matrix;
 uniform vec4 u_color_offset;
 
 void main() {
-  vec4 diffuse = Texture(u_source, vUv);
-  vec4 color;
-
-  color = diffuse;
+  vec4 color = Texture(u_source, vUv);
 
   // Un-premultilpy
   if (color.a != 0.0)