if (hglrc_base == NULL ||
!wglMakeCurrent (hdc, hglrc_base))
{
- g_clear_pointer (&hglrc_base, wglDeleteContext);
+ g_clear_pointer (&hglrc_base, gdk_win32_private_wglDeleteContext);
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("Unable to create a GL context"));
gdk_gl_context_set_is_legacy (context, legacy);
}
- g_clear_pointer (&hglrc_base, wglDeleteContext);
+ g_clear_pointer (&hglrc_base, gdk_win32_private_wglDeleteContext);
wglMakeCurrent (hdc_current, hglrc_current);