const float max_y = min_y + outline->bounds.size.height + (spread + blur_extra/2.0) * 2;
float texture_width, texture_height;
RenderOp op;
- graphene_matrix_t identity;
graphene_matrix_t prev_projection;
graphene_rect_t prev_viewport;
graphene_matrix_t item_proj;
0, texture_width, 0, texture_height,
ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
graphene_matrix_scale (&item_proj, 1, -1, 1);
- graphene_matrix_init_identity (&identity);
prev_render_target = ops_set_render_target (builder, render_target);
op.op = OP_CLEAR;