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gl renderer: Fix inverted dy in inset shadows
author
Timm Bäder
<mail@baedert.org>
Sun, 29 Dec 2019 15:43:51 +0000
(16:43 +0100)
committer
Timm Bäder
<mail@baedert.org>
Tue, 7 Jan 2020 16:27:17 +0000
(17:27 +0100)
gsk/gl/gskglrenderer.c
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diff --git
a/gsk/gl/gskglrenderer.c
b/gsk/gl/gskglrenderer.c
index d9fa0e9a98fdd21ad17007d1179b17e4a9a0e79d..a1d100a3dbf9b917032c365cebadeee8203ffa5d 100644
(file)
--- a/
gsk/gl/gskglrenderer.c
+++ b/
gsk/gl/gskglrenderer.c
@@
-1602,7
+1602,7
@@
render_inset_shadow_node (GskGLRenderer *self,
op->outline = transform_rect (self, builder, &outline_to_blur);
op->spread = spread * scale;
op->offset[0] = dx * scale;
- op->offset[1] =
-
dy * scale;
+ op->offset[1] = dy * scale;
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { 0, 0 }, { 0, 1 }, },