gl renderer: Fix inverted dy in inset shadows
authorTimm Bäder <mail@baedert.org>
Sun, 29 Dec 2019 15:43:51 +0000 (16:43 +0100)
committerTimm Bäder <mail@baedert.org>
Tue, 7 Jan 2020 16:27:17 +0000 (17:27 +0100)
gsk/gl/gskglrenderer.c

index d9fa0e9a98fdd21ad17007d1179b17e4a9a0e79d..a1d100a3dbf9b917032c365cebadeee8203ffa5d 100644 (file)
@@ -1602,7 +1602,7 @@ render_inset_shadow_node (GskGLRenderer   *self,
       op->outline = transform_rect (self, builder, &outline_to_blur);
       op->spread = spread * scale;
       op->offset[0] = dx * scale;
-      op->offset[1] = -dy * scale;
+      op->offset[1] = dy * scale;
 
       ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
         { { 0,             0              }, { 0, 1 }, },