viewport.size.width = gdk_surface_get_width (surface) * scale_factor;
viewport.size.height = gdk_surface_get_height (surface) * scale_factor;
- gdk_gl_context_make_current (self->context);
gdk_draw_context_begin_frame_full (GDK_DRAW_CONTEXT (self->context),
gsk_render_node_prefers_high_depth (root),
update_area);
+ gdk_gl_context_make_current (self->context);
+
/* Must be called *AFTER* gdk_draw_context_begin_frame() */
render_region = get_render_region (surface, self->context);
gsk_gl_driver_end_frame (self->driver);
gsk_gl_render_job_free (job);
- gdk_gl_context_make_current (self->context);
gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->context));
gsk_gl_driver_after_frame (self->driver);
format = gsk_render_node_prefers_high_depth (root) ? GL_RGBA32F : GL_RGBA8;
+ gdk_gl_context_make_current (self->context);
+
if (gsk_gl_driver_create_render_target (self->driver,
width, height,
format,