This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
Origin: https://gitlab.gnome.org/GNOME/mutter/commit/
a7df459416d
Bug-Ubuntu: https://launchpad.net/bugs/
1767648
Bug-GNOME: https://bugzilla.gnome.org/show_bug.cgi?id=782344
Applied-Upstream: 3.30.3
Gbp-Pq: Name clutter-Avoid-rounding-compensation-when-invalidating-2D-.patch
_clutter_paint_volume_get_bounding_box (&projected_pv, box);
+ if (pv->is_2d && pv->actor &&
+ clutter_actor_get_z_position (pv->actor) == 0)
+ {
+ /* If the volume/actor are perfectly 2D, take the bounding box as
+ * good. We won't need to add any extra room for sub-pixel positioning
+ * in this case.
+ */
+ clutter_paint_volume_free (&projected_pv);
+ box->x1 = CLUTTER_NEARBYINT (box->x1);
+ box->y1 = CLUTTER_NEARBYINT (box->y1);
+ box->x2 = CLUTTER_NEARBYINT (box->x2);
+ box->y2 = CLUTTER_NEARBYINT (box->y2);
+ return;
+ }
+
/* The aim here is that for a given rectangle defined with floating point
* coordinates we want to determine a stable quantized size in pixels
* that doesn't vary due to the original box's sub-pixel position.