#include <gdk/gdk.h>
#include <epoxy/gl.h>
-typedef struct {
- int program_id;
-
- GHashTable *uniform_locations;
- GHashTable *attribute_locations;
-} ShaderProgram;
-
struct _GskShaderBuilder
{
GObject parent_instance;
GPtrArray *defines;
GPtrArray *uniforms;
GPtrArray *attributes;
-
- GHashTable *programs;
};
G_DEFINE_TYPE (GskShaderBuilder, gsk_shader_builder, G_TYPE_OBJECT)
-static void
-shader_program_free (gpointer data)
-{
- ShaderProgram *p = data;
-
- g_clear_pointer (&p->uniform_locations, g_hash_table_unref);
- g_clear_pointer (&p->attribute_locations, g_hash_table_unref);
-
- g_slice_free (ShaderProgram, data);
-}
-
-static ShaderProgram *
-shader_program_new (int program_id)
-{
- ShaderProgram *p = g_slice_new (ShaderProgram);
-
- p->program_id = program_id;
-
- p->uniform_locations = g_hash_table_new (g_direct_hash, g_direct_equal);
- p->attribute_locations = g_hash_table_new (g_direct_hash, g_direct_equal);
-
- return p;
-}
-
static void
gsk_shader_builder_finalize (GObject *gobject)
{
g_free (self->fragment_preamble);
g_clear_pointer (&self->defines, g_ptr_array_unref);
- g_clear_pointer (&self->uniforms, g_ptr_array_unref);
- g_clear_pointer (&self->attributes, g_ptr_array_unref);
-
- g_clear_pointer (&self->programs, g_hash_table_unref);
G_OBJECT_CLASS (gsk_shader_builder_parent_class)->finalize (gobject);
}
gsk_shader_builder_init (GskShaderBuilder *self)
{
self->defines = g_ptr_array_new_with_free_func (g_free);
- self->uniforms = g_ptr_array_new_with_free_func (g_free);
- self->attributes = g_ptr_array_new_with_free_func (g_free);
-
- self->programs = g_hash_table_new_full (g_direct_hash, g_direct_equal,
- NULL,
- shader_program_free);
}
GskShaderBuilder *
g_ptr_array_add (builder->defines, g_strdup (define_value));
}
-GQuark
-gsk_shader_builder_add_uniform (GskShaderBuilder *builder,
- const char *uniform_name)
-{
- g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), 0);
- g_return_val_if_fail (uniform_name != NULL, 0);
-
- g_ptr_array_add (builder->uniforms, g_strdup (uniform_name));
-
- return g_quark_from_string (uniform_name);
-}
-
-GQuark
-gsk_shader_builder_add_attribute (GskShaderBuilder *builder,
- const char *attribute_name)
-{
- g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), 0);
- g_return_val_if_fail (attribute_name != NULL, 0);
-
- g_ptr_array_add (builder->attributes, g_strdup (attribute_name));
-
- return g_quark_from_string (attribute_name);
-}
-
static gboolean
lookup_shader_code (GString *code,
const char *base_path,
return shader_id;
}
-static void
-gsk_shader_builder_cache_uniforms (GskShaderBuilder *builder,
- ShaderProgram *program)
-{
- int i;
-
- for (i = 0; i < builder->uniforms->len; i++)
- {
- const char *uniform = g_ptr_array_index (builder->uniforms, i);
- int loc = glGetUniformLocation (program->program_id, uniform);
-
- g_hash_table_insert (program->uniform_locations,
- GINT_TO_POINTER (g_quark_from_string (uniform)),
- GINT_TO_POINTER (loc));
- }
-}
-
-static void
-gsk_shader_builder_cache_attributes (GskShaderBuilder *builder,
- ShaderProgram *program)
-{
- int i;
-
- for (i = 0; i < builder->attributes->len; i++)
- {
- const char *attribute = g_ptr_array_index (builder->attributes, i);
- int loc = glGetAttribLocation (program->program_id, attribute);
-
- g_hash_table_insert (program->attribute_locations,
- GINT_TO_POINTER (g_quark_from_string (attribute)),
- GINT_TO_POINTER (loc));
- }
-}
-
int
gsk_shader_builder_create_program (GskShaderBuilder *builder,
const char *vertex_shader,
const char *fragment_shader,
GError **error)
{
- ShaderProgram *program;
int vertex_id, fragment_id;
int program_id;
int status;
goto out;
}
- program = shader_program_new (program_id);
- gsk_shader_builder_cache_uniforms (builder, program);
- gsk_shader_builder_cache_attributes (builder, program);
-
- g_hash_table_insert (builder->programs, GINT_TO_POINTER (program_id), program);
-
-#ifdef G_ENABLE_DEBUG
- if (GSK_DEBUG_CHECK (SHADERS))
- {
- GHashTableIter iter;
- gpointer name_p, location_p;
-
- g_hash_table_iter_init (&iter, program->uniform_locations);
- while (g_hash_table_iter_next (&iter, &name_p, &location_p))
- {
- g_print ("Uniform '%s' - location: %d\n",
- g_quark_to_string (GPOINTER_TO_INT (name_p)),
- GPOINTER_TO_INT (location_p));
- }
-
- g_hash_table_iter_init (&iter, program->attribute_locations);
- while (g_hash_table_iter_next (&iter, &name_p, &location_p))
- {
- g_print ("Attribute '%s' - location: %d\n",
- g_quark_to_string (GPOINTER_TO_INT (name_p)),
- GPOINTER_TO_INT (location_p));
- }
- }
-#endif
-
out:
if (vertex_id > 0)
{
return program_id;
}
-
-int
-gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder,
- int program_id,
- GQuark uniform_quark)
-{
- ShaderProgram *p = NULL;
- gpointer loc_p = NULL;
-
- g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
- g_return_val_if_fail (program_id >= 0, -1);
-
- if (builder->uniforms->len == 0)
- return -1;
-
- if (!g_hash_table_lookup_extended (builder->programs, GINT_TO_POINTER (program_id), NULL, (gpointer *) &p))
- return -1;
-
- if (g_hash_table_lookup_extended (p->uniform_locations, GINT_TO_POINTER (uniform_quark), NULL, &loc_p))
- return GPOINTER_TO_INT (loc_p);
-
- return -1;
-}
-
-int
-gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder,
- int program_id,
- GQuark attribute_quark)
-{
- ShaderProgram *p = NULL;
- gpointer loc_p = NULL;
-
- g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
- g_return_val_if_fail (program_id >= 0, -1);
-
- if (builder->attributes->len == 0)
- return -1;
-
- if (!g_hash_table_lookup_extended (builder->programs, GINT_TO_POINTER (program_id), NULL, (gpointer *) &p))
- return -1;
-
- if (g_hash_table_lookup_extended (p->attribute_locations, GINT_TO_POINTER (attribute_quark), NULL, &loc_p))
- return GPOINTER_TO_INT (loc_p);
-
- return -1;
-}