{ "gl-egl", GDK_DEBUG_GL_EGL, "Use EGL on X11 or Windows" },
{ "gl-glx", GDK_DEBUG_GL_GLX, "Use GLX on X11" },
{ "gl-wgl", GDK_DEBUG_GL_WGL, "Use WGL on Windows" },
- { "vulkan-disable", GDK_DEBUG_VULKAN_DISABLE, "Disable Vulkan support" },
+ { "vulkan-disable", GDK_DEBUG_VULKAN_DISABLE, "Disable Vulkan support", TRUE },
{ "vulkan-validate", GDK_DEBUG_VULKAN_VALIDATE, "Load the Vulkan validation layer", TRUE },
{ "default-settings",GDK_DEBUG_DEFAULT_SETTINGS, "Force default values for xsettings", TRUE },
{ "high-depth", GDK_DEBUG_HIGH_DEPTH, "Use high bit depth rendering if possible", TRUE },
g_return_val_if_fail (GDK_IS_SURFACE (surface), NULL);
g_return_val_if_fail (error == NULL || *error == NULL, NULL);
- if (GDK_DISPLAY_DEBUG_CHECK (surface->display, VULKAN_DISABLE))
+ if (gdk_display_get_debug_flags (surface->display) & GDK_DEBUG_VULKAN_DISABLE)
{
g_set_error_literal (error, GDK_VULKAN_ERROR, GDK_VULKAN_ERROR_NOT_AVAILABLE,
_("Vulkan support disabled via GDK_DEBUG"));