* @GSK_CONIC_GRADIENT_NODE: A node drawing a conic gradient
* @GSK_BORDER_NODE: A node stroking a border around an area
* @GSK_TEXTURE_NODE: A node drawing a `GdkTexture`
- * @GSK_TEXTURE_SCALE_NODE: A node drawing a `GdkTexture` scaled and filtered
* @GSK_INSET_SHADOW_NODE: A node drawing an inset shadow
* @GSK_OUTSET_SHADOW_NODE: A node drawing an outset shadow
* @GSK_TRANSFORM_NODE: A node that renders its child after applying a matrix transform
* @GSK_ROUNDED_CLIP_NODE: A node that clips its child to a rounded rectangle
* @GSK_SHADOW_NODE: A node that draws a shadow below its child
* @GSK_BLEND_NODE: A node that blends two children together
- * @GSK_MASK_NODE: A node that masks one child with another
* @GSK_CROSS_FADE_NODE: A node that cross-fades between two children
* @GSK_TEXT_NODE: A node containing a glyph string
* @GSK_BLUR_NODE: A node that applies a blur
* @GSK_DEBUG_NODE: Debug information that does not affect the rendering
* @GSK_GL_SHADER_NODE: A node that uses OpenGL fragment shaders to render
+ * @GSK_TEXTURE_SCALE_NODE: A node drawing a `GdkTexture` scaled and filtered (Since: 4.10)
+ * @GSK_MASK_NODE: A node that masks one child with another (Since: 4.10)
* The type of a node determines what the node is rendering.
*/
GSK_CONIC_GRADIENT_NODE,
GSK_BORDER_NODE,
GSK_TEXTURE_NODE,
- GSK_TEXTURE_SCALE_NODE,
GSK_INSET_SHADOW_NODE,
GSK_OUTSET_SHADOW_NODE,
GSK_TRANSFORM_NODE,
GSK_ROUNDED_CLIP_NODE,
GSK_SHADOW_NODE,
GSK_BLEND_NODE,
- GSK_MASK_NODE,
GSK_CROSS_FADE_NODE,
GSK_TEXT_NODE,
GSK_BLUR_NODE,
GSK_DEBUG_NODE,
- GSK_GL_SHADER_NODE
+ GSK_GL_SHADER_NODE,
+ GSK_TEXTURE_SCALE_NODE,
+ GSK_MASK_NODE
} GskRenderNodeType;
/**
* We don't add an "n-types" value to avoid having to handle
* it in every single switch.
*/
-#define GSK_RENDER_NODE_TYPE_N_TYPES (GSK_GL_SHADER_NODE + 1)
+#define GSK_RENDER_NODE_TYPE_N_TYPES (GSK_MASK_NODE + 1)
extern GType gsk_render_node_types[];