We just created a GdkTexture, so we don't need to acquire a reference if
we're transferring the ownership to the node cache.
}
texture = gdk_texture_new_for_surface (image_surface);
- g_ptr_array_add (self->node_textures, g_object_ref (texture)); /* Transfers ownership to node_textures */
+ g_ptr_array_add (self->node_textures, texture); /* Transfers ownership to node_textures */
texture_id = gdk_broadway_display_ensure_texture (display, texture);
add_rect (nodes, &node->bounds, offset_x, offset_y);