static void
gsk_gl_command_queue_do_upload_texture (GskGLCommandQueue *self,
- const guchar *data,
- int width,
- int height,
- int stride,
- GdkMemoryFormat data_format)
+ GdkTexture *texture)
{
GdkGLContext *context;
- guchar *copy = NULL;
+ const guchar *data;
+ gsize stride;
+ GdkMemoryTexture *memtex;
+ GdkMemoryFormat data_format;
+ int width, height;
GLenum gl_internalformat;
GLenum gl_format;
GLenum gl_type;
context = gdk_gl_context_get_current ();
use_es = gdk_gl_context_get_use_es (context);
+ data_format = gdk_texture_get_format (texture);
+ width = gdk_texture_get_width (texture);
+ height = gdk_texture_get_height (texture);
if (!gdk_memory_format_gl_format (data_format,
use_es,
&gl_format,
&gl_type))
{
- copy = g_malloc_n (width * 4, height);
- gdk_memory_convert (copy, width * 4,
- GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
- data, stride,
- data_format,
- width, height);
- data = copy;
- data_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
- stride = width * 4;
+ if (gdk_memory_format_prefers_high_depth (data_format))
+ data_format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
+ else
+ data_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
if (!gdk_memory_format_gl_format (data_format,
use_es,
&gl_internalformat,
g_assert_not_reached ();
}
}
- else
- {
- copy = NULL;
- }
+ memtex = gdk_memory_texture_from_texture (texture, data_format);
+ data = gdk_memory_texture_get_data (memtex);
+ stride = gdk_memory_texture_get_stride (memtex);
bpp = gdk_memory_format_bytes_per_pixel (data_format);
glPixelStorei (GL_UNPACK_ALIGNMENT, gdk_memory_format_alignment (data_format));
}
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
- g_free (copy);
+ g_object_unref (memtex);
}
int
{
G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
cairo_surface_t *surface = NULL;
- GdkMemoryFormat data_format;
- const guchar *data;
- gsize data_stride;
int width, height;
int texture_id;
width = gdk_texture_get_width (texture);
height = gdk_texture_get_height (texture);
-
if (width > self->max_texture_size || height > self->max_texture_size)
{
g_warning ("Attempt to create texture of size %ux%u but max size is %d. "
width = MAX (width, self->max_texture_size);
height = MAX (height, self->max_texture_size);
}
-
texture_id = gsk_gl_command_queue_create_texture (self, width, height, GL_RGBA8, min_filter, mag_filter);
if (texture_id == -1)
return texture_id;
- if (GDK_IS_MEMORY_TEXTURE (texture))
- {
- GdkMemoryTexture *memory_texture = GDK_MEMORY_TEXTURE (texture);
- data = gdk_memory_texture_get_data (memory_texture);
- data_format = gdk_texture_get_format (texture);
- data_stride = gdk_memory_texture_get_stride (memory_texture);
- }
- else
- {
- /* Fall back to downloading to a surface */
- surface = gdk_texture_download_surface (texture);
- cairo_surface_flush (surface);
- data = cairo_image_surface_get_data (surface);
- data_format = GDK_MEMORY_DEFAULT;
- data_stride = cairo_image_surface_get_stride (surface);
- }
-
self->n_uploads++;
/* Switch to texture0 as 2D. We'll restore it later. */
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, texture_id);
- gsk_gl_command_queue_do_upload_texture (self,
- data,
- width, height, data_stride,
- data_format);
+ gsk_gl_command_queue_do_upload_texture (self, texture);
/* Restore previous texture state if any */
if (self->attachments->textures[0].id > 0)