texture = priv->texture;
priv->texture = NULL;
+
+ if (priv->textures)
+ gdk_gl_texture_builder_set_update_texture (texture->builder, ((Texture *) priv->textures->data)->holder);
+ {
+ cairo_region_t *region = cairo_region_create ();
+ cairo_region_union_rectangle (region, &(cairo_rectangle_int_t) { 0, 0, 300, 300 });
+ cairo_region_union_rectangle (region, &(cairo_rectangle_int_t) { 0, 600, 300, 300 });
+ cairo_region_union_rectangle (region, &(cairo_rectangle_int_t) { 300, 300, 300, 300 });
+ cairo_region_union_rectangle (region, &(cairo_rectangle_int_t) { 600, 0, 300, 300 });
+ cairo_region_union_rectangle (region, &(cairo_rectangle_int_t) { 600, 600, 300, 300 });
+ gdk_gl_texture_builder_set_update_region (texture->builder, region);
+ cairo_region_destroy (region);
+ }
+
priv->textures = g_list_prepend (priv->textures, texture);
if (gdk_gl_context_has_sync (priv->context))
release_texture,
texture);
+ gdk_gl_texture_builder_set_update_texture (texture->builder, NULL);
/* Our texture is rendered by OpenGL, so it is upside down,
* compared to what GSK expects, so flip it back.
*/