gl renderer: don't pretend all transform nodes support being transformed
authorTimm Bäder <mail@baedert.org>
Fri, 22 May 2020 17:50:29 +0000 (19:50 +0200)
committerTimm Bäder <mail@baedert.org>
Fri, 22 May 2020 19:29:10 +0000 (21:29 +0200)
It doesn't work in the general case. The transform handling could use a
general overhaul though.

Fixes #2773

gsk/gl/gskglrenderer.c

index 9780c51d552e252dc6c39a92554ce5cfbe2e6abb..592796287f7e9abb2169959c48acec01a11163e9 100644 (file)
@@ -273,13 +273,15 @@ node_supports_transform (GskRenderNode *node)
       case GSK_OPACITY_NODE:
       case GSK_COLOR_MATRIX_NODE:
       case GSK_TEXTURE_NODE:
-      case GSK_TRANSFORM_NODE:
       case GSK_CROSS_FADE_NODE:
       case GSK_LINEAR_GRADIENT_NODE:
       case GSK_DEBUG_NODE:
       case GSK_TEXT_NODE:
         return TRUE;
 
+      case GSK_TRANSFORM_NODE:
+        return node_supports_transform (gsk_transform_node_get_child (node));
+
       default:
         return FALSE;
     }