{
GdkGLContext *context;
GLuint texture_id;
+ GLsync sync;
} GskGLTextureState;
static void
gdk_gl_context_make_current (state->context);
glDeleteTextures (1, &state->texture_id);
+ if (state->sync)
+ glDeleteSync (state->sync);
g_clear_object (&state->context);
g_free (state);
}
state = g_new0 (GskGLTextureState, 1);
state->texture_id = texture_id;
state->context = g_object_ref (self->command_queue->context);
+ if (gdk_gl_context_has_sync (self->command_queue->context))
+ state->sync = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
g_hash_table_steal (self->textures, GUINT_TO_POINTER (texture_id));
gdk_gl_texture_builder_set_id (builder, texture_id);
gdk_gl_texture_builder_set_width (builder, texture->width);
gdk_gl_texture_builder_set_height (builder, texture->height);
+ gdk_gl_texture_builder_set_sync (builder, state->sync);
result = gdk_gl_texture_builder_build (builder,
create_texture_from_texture_destroy,