--- /dev/null
+/*
+ * Copyright © 2022 Red Hat, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * SPDX-License-Identifier: LGPL-2.1-or-later
+ */
+
+#include "config.h"
+
+#include "gdkmacosdisplay-private.h"
+#include "gdkmacosmonitor.h"
+#include "gdkmacossurface-private.h"
+#include "gdkmacostoplevelsurface-private.h"
+
+static void
+_gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
+ GdkMacosSurface *surface,
+ GdkMacosSurface *parent,
+ int *x,
+ int *y)
+{
+ GdkRectangle surface_rect;
+ GdkRectangle parent_rect;
+ GdkRectangle workarea;
+ GdkMonitor *monitor;
+
+ g_assert (GDK_IS_MACOS_DISPLAY (self));
+ g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
+ g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (parent));
+
+ /* If x/y is set, we should place relative to parent */
+ if (GDK_SURFACE (surface)->x != 0 || GDK_SURFACE (surface)->y != 0)
+ {
+ *x = parent->root_x + GDK_SURFACE (surface)->x;
+ *y = parent->root_y + GDK_SURFACE (surface)->y;
+ return;
+ }
+
+ /* Try to center on top of the parent but also try to make the whole thing
+ * visible in case that lands us under the topbar/panel/etc.
+ */
+ surface_rect.x = surface->root_x + surface->shadow_left;
+ surface_rect.y = surface->root_y + surface->shadow_top;
+ surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
+ surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
+
+ parent_rect.x = parent->root_x + surface->shadow_left;
+ parent_rect.y = parent->root_y + surface->shadow_top;
+ parent_rect.width = GDK_SURFACE (parent)->width - surface->shadow_left - surface->shadow_right;
+ parent_rect.height = GDK_SURFACE (parent)->height - surface->shadow_top - surface->shadow_bottom;
+
+ /* Try to place centered atop parent */
+ surface_rect.x = parent_rect.x + ((parent_rect.width - surface_rect.width) / 2);
+ surface_rect.y = parent_rect.y + ((parent_rect.height - surface_rect.height) / 2);
+
+ /* Now make sure that we don't overlap the top-bar */
+ monitor = _gdk_macos_surface_get_best_monitor (parent);
+ gdk_macos_monitor_get_workarea (monitor, &workarea);
+
+ if (surface_rect.x < workarea.x)
+ surface_rect.x = workarea.x;
+
+ if (surface_rect.y < workarea.y)
+ surface_rect.y = workarea.y;
+
+ *x = surface_rect.x - surface->shadow_left;
+ *y = surface_rect.y - surface->shadow_top;
+}
+
+static void
+_gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
+ GdkMacosSurface *surface,
+ int *x,
+ int *y)
+{
+ cairo_rectangle_int_t surface_rect;
+ GdkRectangle workarea;
+ GdkMonitor *monitor;
+ CGPoint mouse;
+
+ g_assert (GDK_IS_MACOS_DISPLAY (self));
+ g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
+
+ mouse = [NSEvent mouseLocation];
+ monitor = _gdk_macos_display_get_monitor_at_display_coords (self, mouse.x, mouse.y);
+ gdk_macos_monitor_get_workarea (monitor, &workarea);
+
+ /* First place at top-left of current monitor */
+ surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
+ surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
+ surface_rect.x = workarea.x + ((workarea.width - surface_rect.width) / 2);
+ surface_rect.y = workarea.y + ((workarea.height - surface_rect.height) / 2);
+
+ if (surface_rect.x < workarea.x)
+ surface_rect.x = workarea.x;
+
+ if (surface_rect.y < workarea.y)
+ surface_rect.y = workarea.y;
+
+ /* TODO: If there is another window at this same position, perhaps we should move it */
+
+ *x = surface_rect.x - surface->shadow_left;
+ *y = surface_rect.y - surface->shadow_top;
+}
+
+/*<private>
+ * _gdk_macos_display_position_surface:
+ *
+ * Tries to position a window on a screen without landing in edges
+ * and other weird areas the user can't use.
+ */
+void
+_gdk_macos_display_position_surface (GdkMacosDisplay *self,
+ GdkMacosSurface *surface,
+ int *x,
+ int *y)
+{
+ GdkSurface *transient_for;
+
+ g_return_if_fail (GDK_IS_MACOS_DISPLAY (self));
+ g_return_if_fail (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
+
+ transient_for = GDK_SURFACE (surface)->transient_for;
+
+ if (transient_for != NULL)
+ _gdk_macos_display_position_toplevel_with_parent (self, surface, GDK_MACOS_SURFACE (transient_for), x, y);
+ else
+ _gdk_macos_display_position_toplevel (self, surface, x, y);
+}
_gdk_macos_toplevel_surface_unfullscreen (self);
}
- if (GDK_SURFACE (self)->transient_for != NULL)
+ if (!GDK_MACOS_SURFACE (self)->did_initial_present)
{
- }
- else
- {
- [nswindow setAnimationBehavior:NSWindowAnimationBehaviorDocumentWindow];
-
- if (!self->decorated &&
- !GDK_MACOS_SURFACE (self)->did_initial_present &&
- GDK_SURFACE (self)->x == 0 &&
- GDK_SURFACE (self)->y == 0 &&
- (GDK_MACOS_SURFACE (self)->shadow_left ||
- GDK_MACOS_SURFACE (self)->shadow_top))
- {
- int x = GDK_SURFACE (self)->x;
- int y = GDK_SURFACE (self)->y;
-
- monitor = _gdk_macos_surface_get_best_monitor (GDK_MACOS_SURFACE (self));
-
- if (monitor != NULL)
- {
- GdkRectangle visible;
-
- gdk_macos_monitor_get_workarea (monitor, &visible);
-
- if (x < visible.x)
- x = visible.x;
-
- if (y < visible.y)
- y = visible.y;
- }
+ int x = 0, y = 0;
- x -= GDK_MACOS_SURFACE (self)->shadow_left;
- y -= GDK_MACOS_SURFACE (self)->shadow_top;
+ _gdk_macos_display_position_surface (GDK_MACOS_DISPLAY (display),
+ GDK_MACOS_SURFACE (self),
+ &x, &y);
- _gdk_macos_surface_move (GDK_MACOS_SURFACE (self), x, y);
- }
+ _gdk_macos_surface_move (GDK_MACOS_SURFACE (self), x, y);
}
_gdk_macos_surface_show (GDK_MACOS_SURFACE (self));