* @shader: the `GskGLShader`
* @bounds: the rectangle to render the shader into
* @args: Arguments for the uniforms
- * @children: (array length=n_children): array of child nodes, these will
- * be rendered to textures and used as input.
+ * @children: (nullable) (array length=n_children): array of child nodes,
+ * these will be rendered to textures and used as input.
* @n_children: Length of @children (currenly the GL backend supports
- * up to 4 children)
+ * up to 4 children)
*
* Creates a `GskRenderNode` that will render the given @shader into the
* area given by @bounds.
g_return_val_if_fail (GSK_IS_GL_SHADER (shader), NULL);
g_return_val_if_fail (bounds != NULL, NULL);
- g_return_val_if_fail ((args == NULL && gsk_gl_shader_get_n_uniforms (shader) == 0) ||
- (args != NULL && g_bytes_get_size (args) == gsk_gl_shader_get_args_size (shader)), NULL);
+ g_return_val_if_fail (args != NULL, NULL);
+ g_return_val_if_fail (g_bytes_get_size (args) == gsk_gl_shader_get_args_size (shader), NULL);
g_return_val_if_fail ((children == NULL && n_children == 0) ||
- (children != NULL && n_children == gsk_gl_shader_get_n_textures (shader)), NULL);
+ (n_children == gsk_gl_shader_get_n_textures (shader)), NULL);
self = gsk_render_node_alloc (GSK_GL_SHADER_NODE);
node = (GskRenderNode *) self;