Make sure textures show up in the gdk docs.
<xi:include href="xml/gdkdevicepad.xml" />
<xi:include href="xml/regions.xml" />
<xi:include href="xml/pixbufs.xml" />
+ <xi:include href="xml/textures.xml" />
<xi:include href="xml/rgba_colors.xml" />
<xi:include href="xml/cursors.xml" />
<xi:include href="xml/windows.xml" />
</SECTION>
<SECTION>
-<FILE>GdkTexture</FILE>
+<TITLE>Textures</TITLE>
+<FILE>textures</FILE>
+GdkTexture
gdk_texture_new_for_data
gdk_texture_new_for_surface
gdk_texture_new_for_pixbuf
gdk_texture_get_height
gdk_texture_download
<SUBSECTION Standard>
-GdkTexture
gdk_texture_get_type
GDK_TYPE_TEXTURE
GDK_IS_TEXTURE