This squelches warnings when using clang as the compiler.
else
{
X = (x * Y) / y;
- Y = Y;
+ //Y = Y;
Z = ((1 - x - y) * Y) / y;
}
else
{
X = (x * Y) / y;
- Y = Y;
+ //Y = Y;
Z = ((1 - x - y) * Y) / y;
}
else
{
X = (x * Y) / y;
- Y = Y;
+ //Y = Y;
Z = ((1 - x - y) * Y) / y;
}
else
{
X = ((9.0 * u * Y)/(4.0 * v));
- Y = Y;
+ //Y = Y;
Z = -(((20.0 * v + 3.0 * u - 12.0) * Y)/(4.0 * v));
}
else
{
X = ((9.0 * u * Y)/(4.0 * v));
- Y = Y;
+ //Y = Y;
Z = -(((20.0 * v + 3.0 * u - 12.0) * Y)/(4.0 * v));
}
else
{
X = ((9.0 * u * Y)/(4.0 * v));
- Y = Y;
+ //Y = Y;
Z = -(((20.0 * v + 3.0 * u - 12.0) * Y)/(4.0 * v));
}