* Creates a `GskRenderNode` that will render the given
* @texture into the area given by @bounds.
*
+ * Note that GSK applies linear filtering when textures are
+ * scaled and transformed. See [class@Gsk.TextureScaleNode]
+ * for a way to influence filtering.
+ *
* Returns: (transfer full) (type GskTextureNode): A new `GskRenderNode`
*/
GskRenderNode *
* @filter: how to scale the texture
*
* Creates a node that scales the texture to the size given by the
- * bounds and the filter and then places it at the bounds' position.
+ * bounds using the filter and then places it at the bounds' position.
+ *
+ * Note that further scaling and other transformations which are
+ * applied to the node will apply linear filtering to the resulting
+ * texture, as usual.
*
* This node is intended for tight control over scaling applied
* to a texture, such as in image editors and requires the