GskGLTextureAtlas *atlas,
const char *filename)
{
+ GdkGLTextureBuilder *builder;
GdkTexture *texture;
- texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver),
- atlas->texture_id,
- atlas->width, atlas->height,
- NULL, NULL);
+ builder = gdk_gl_texture_builder_new ();
+ gdk_gl_texture_builder_set_context (builder, gsk_gl_driver_get_context (driver));
+ gdk_gl_texture_builder_set_id (builder, atlas->texture_id);
+ gdk_gl_texture_builder_set_width (builder, atlas->width);
+ gdk_gl_texture_builder_set_height (builder, atlas->height);
+
+ texture = gdk_gl_texture_builder_build (builder, NULL, NULL);
gdk_texture_save_to_png (texture, filename);
+
g_object_unref (texture);
+ g_object_unref (builder);
}
void
guint texture_id)
{
GskGLTextureState *state;
+ GdkGLTextureBuilder *builder;
GskGLTexture *texture;
- int width, height;
+ GdkTexture *result;
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
g_return_val_if_fail (self->command_queue != NULL, NULL);
g_hash_table_steal (self->textures, GUINT_TO_POINTER (texture_id));
- width = texture->width;
- height = texture->height;
+ builder = gdk_gl_texture_builder_new ();
+ gdk_gl_texture_builder_set_context (builder, self->command_queue->context);
+ gdk_gl_texture_builder_set_id (builder, texture_id);
+ gdk_gl_texture_builder_set_width (builder, texture->width);
+ gdk_gl_texture_builder_set_height (builder, texture->height);
+
+ result = gdk_gl_texture_builder_build (builder,
+ create_texture_from_texture_destroy,
+ state);
texture->texture_id = 0;
gsk_gl_texture_free (texture);
+ g_object_unref (builder);
- return gdk_gl_texture_new (self->command_queue->context,
- texture_id,
- width,
- height,
- create_texture_from_texture_destroy,
- state);
+ return result;
}