{
GskGLRenderer *self = GSK_GL_RENDERER (gobject);
- g_clear_object (&self->gl_context);
g_clear_pointer (&self->render_items, g_array_unref);
G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject);
/* We don't need to iterate to destroy the associated GL resources,
* as they will be dropped when we finalize the GskGLDriver
*/
- g_clear_pointer (&self->render_items, g_array_unref);
+ g_array_set_size (self->render_items, 0);
gsk_gl_renderer_destroy_buffers (self);
gsk_gl_renderer_destroy_programs (self);
if (self->gl_context == gdk_gl_context_get_current ())
gdk_gl_context_clear_current ();
+
+ g_clear_object (&self->gl_context);
}
static GdkDrawingContext *