If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `update_fbo` would return `FALSE` but leaves `priv->offscreen`
as non-NULL. So the next paint will try to use the offscreen with a
`NULL` texture and crashes. The solution is simply to ensure that
`priv->offscreen` is NULL if there is no `priv->texture`, so the default
(non-offscreen) paint path gets used instead.
Bug reported and fix provided by Gert van de Kraats.
(cherry picked from commit
f31cf0c3ef99b27c0b2c0161fc9fc1eb82778b2e)
(cherry picked from commit
1b78ca8c5eef39831639a0bde8d613cd1bb024dc)
Bug-Ubuntu: https://launchpad.net/bugs/
1795774
Applied-upstream: 3.30.3, commit:
c6223ffea87831f9bd51d11c50e953f0318459e0
Gbp-Pq: Name clutter-offscreen-effect-Disable-if-no-texture.patch
priv->texture = NULL;
}
+ if (priv->offscreen != NULL)
+ {
+ cogl_handle_unref (priv->offscreen);
+ priv->offscreen = NULL;
+ }
+
priv->texture =
clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
if (priv->texture == NULL)
priv->fbo_width = fbo_width;
priv->fbo_height = fbo_height;
- if (priv->offscreen != NULL)
- cogl_handle_unref (priv->offscreen);
-
priv->offscreen = cogl_offscreen_new_to_texture (priv->texture);
if (priv->offscreen == NULL)
{