* coordinates
* @param worldZ The Z coordinate of the point to be converted, measured in millimeters in World
* coordinates
- * @return Point3D<Integer> Coordinate of the output value, and depth measured in the
+ * @return Point3D Coordinate of the output value, and depth measured in the
* {@link PixelFormat} of depthStream
*/
public static Point3D<Integer> convertWorldToDepthInt(final VideoStream depthStream,
* @return Point3DPoint to a place to store: the X coordinate of the output value, measured in
* pixels with 0.0 at far left of the image
* <p>
- * <t> the Y coordinate of the output value, measured in pixels with 0.0 at the top of the
+ * the Y coordinate of the output value, measured in pixels with 0.0 at the top of the
* image
* <p>
- * <t> the Z(depth) coordinate of the output value, measured in millimeters with 0.0 at
+ * the Z(depth) coordinate of the output value, measured in millimeters with 0.0 at
* the camera lens
*/
public static Point3D<Float> convertWorldToDepthFloat(final VideoStream depthStream,
* top of the image
* @param depthZ the Z(depth) coordinate of the point to be converted, measured in the
* {@link PixelFormat} of depthStream
- * @return Point3D<Float> to a place to store the X,Y,Z coordinate of the output value, measured
+ * @return Point3D to a place to store the X,Y,Z coordinate of the output value, measured
* in millimeters in World coordinates
*/
public static Point3D<Float> convertDepthToWorld(final VideoStream depthStream, int depthX,
* top of the image
* @param depthZ Z(depth) coordinate of the point to be converted, measured in the
* {@link PixelFormat}of depthStream
- * @return Point3D<Float> to a place to store the X coordinate of the output value, measured in
+ * @return Point3D to a place to store the X coordinate of the output value, measured in
* millimeters in World coordinates
*/
public static Point3D<Float> convertDepthToWorld(final VideoStream depthStream, float depthX,