if (separateMenu) {
if (accountState->isSignedOut()) {
- QAction* signin = menu->addAction(tr("Sign in..."));
+ QAction* signin = menu->addAction(tr("Log in..."));
signin->setProperty(propertyAccountC, QVariant::fromValue(accountState));
connect(signin, SIGNAL(triggered()), this, SLOT(slotLogin()));
} else {
- QAction* signout = menu->addAction(tr("Sign out"));
+ QAction* signout = menu->addAction(tr("Log out"));
signout->setProperty(propertyAccountC, QVariant::fromValue(accountState));
connect(signout, SIGNAL(triggered()), this, SLOT(slotLogout()));
}
_contextMenu->addSeparator();
if (atLeastOneSignedIn) {
if (accountList.count() > 1) {
- _actionLogout->setText(tr("Sign out everywhere"));
+ _actionLogout->setText(tr("Log out everywhere"));
} else {
- _actionLogout->setText(tr("Sign out"));
+ _actionLogout->setText(tr("Log out"));
}
_contextMenu->addAction(_actionLogout);
}
if (atLeastOneSignedOut) {
if (accountList.count() > 1) {
- _actionLogin->setText(tr("Sign in everywhere..."));
+ _actionLogin->setText(tr("Log in everywhere..."));
} else {
- _actionLogin->setText(tr("Sign in..."));
+ _actionLogin->setText(tr("Log in..."));
}
_contextMenu->addAction(_actionLogin);
}
_actionQuit = new QAction(tr("Quit %1").arg(Theme::instance()->appNameGUI()), this);
QObject::connect(_actionQuit, SIGNAL(triggered(bool)), _app, SLOT(quit()));
- _actionLogin = new QAction(tr("Sign in..."), this);
+ _actionLogin = new QAction(tr("Log in..."), this);
connect(_actionLogin, SIGNAL(triggered()), this, SLOT(slotLogin()));
- _actionLogout = new QAction(tr("Sign out"), this);
+ _actionLogout = new QAction(tr("Log out"), this);
connect(_actionLogout, SIGNAL(triggered()), this, SLOT(slotLogout()));
if(_app->debugMode()) {