Fix GCC6 compilation
authorJochen Sprickerhof <git@jochen.sprickerhof.de>
Sat, 23 Jan 2016 14:56:22 +0000 (15:56 +0100)
committerJochen Sprickerhof <jspricke@debian.org>
Wed, 9 Aug 2017 06:40:32 +0000 (07:40 +0100)
* Ignore Warray-bounds
* Rename equivalent to fix compilation on gcc6
* Fix -Werror=misleading-indentation

Gbp-Pq: Name 0013-Fix-GCC6-compilation.patch

Source/Drivers/PS1080/Formats/XnFormatsMirror.cpp
ThirdParty/GL/glh/glh_glut2.h
ThirdParty/GL/glh/glh_linear.h

index 120534cd3768adccb77d8a25305cedcc867bb35b..7759333347b2e2c933725432fb776f3433e41701 100644 (file)
@@ -26,6 +26,8 @@
 #include "XnFormats.h"
 #include <XnOS.h>
 #include <XnLog.h>
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Warray-bounds"
 
 //---------------------------------------------------------------------------
 // Defines
@@ -240,3 +242,4 @@ XnStatus XnFormatsMirrorPixelData(OniPixelFormat nOutputFormat, XnUChar* pBuffer
                return XN_STATUS_ERROR;
        }
 }
+#pragma GCC diagnostic pop
index 908a0fcb34a5d6cd4c73ab9710618dfb1d4c35dd..0430698478c570eb2313d9b3ff502d3a22763c04 100644 (file)
@@ -190,7 +190,7 @@ namespace glh
   {
       if (interactors.empty())
          return;
-         std::list<glut_interactor *>::iterator it = 
+      std::list<glut_interactor *>::iterator it = 
                  std::find(interactors.begin(), interactors.end(), gi);
        if(it != interactors.end())
          interactors.erase(it);
index 422c05f44c4cb4bd25c18f04d73763b308703c6c..2e033ba70a085879659bf45d15abef979918611f 100644 (file)
@@ -77,7 +77,7 @@ glh_linear.h
 #define     GLH_EPSILON         GLH_REAL(10e-6)
 #define     GLH_PI              GLH_REAL(3.1415926535897932384626433832795)    
 
-#define     equivalent(a,b)     (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
+#define     glh_equivalent(a,b)     (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
 
 namespace glh
 {
@@ -225,7 +225,7 @@ namespace glh
                for(int i = 0; i < N; i++)
                        if(v1.v[i] != v2.v[i])
                                return false;
-                       return true;
+               return true;
        }
        
        template <int N, class T> inline
@@ -633,7 +633,7 @@ namespace glh
                        scp[i] = real(fabs(s[i][0]));
                        for(j=1;j<4;j++)
                                if(real(fabs(s[i][j])) > scp[i]) scp[i] = real(fabs(s[i][j]));
-                               if(scp[i] == 0.0) return minv; // singular matrix!
+                       if(scp[i] == 0.0) return minv; // singular matrix!
                }
                
                int pivot_to;
@@ -647,26 +647,26 @@ namespace glh
                        for(p=i+1;p<4;p++)
                                if(real(fabs(s[p][i]/scp[p])) > scp_max)
                                { scp_max = real(fabs(s[p][i]/scp[p])); pivot_to = p; }
-                               // Pivot if necessary
-                               if(pivot_to != i)
-                               {
-                                       tmprow = s[i];
-                                       s[i] = s[pivot_to];
-                                       s[pivot_to] = tmprow;
-                                       real tmpscp;
-                                       tmpscp = scp[i];
-                                       scp[i] = scp[pivot_to];
-                                       scp[pivot_to] = tmpscp;
-                               }
-                               
-                               real mji;
-                               // perform gaussian elimination
-                               for(j=i+1;j<4;j++)
-                               {
-                                       mji = s[j][i]/s[i][i];
-                                       s[j][i] = 0.0;
-                                       for(jj=i+1;jj<8;jj++)
-                                               s[j][jj] -= mji*s[i][jj];
+                       // Pivot if necessary
+                       if(pivot_to != i)
+                       {
+                               tmprow = s[i];
+                               s[i] = s[pivot_to];
+                               s[pivot_to] = tmprow;
+                               real tmpscp;
+                               tmpscp = scp[i];
+                               scp[i] = scp[pivot_to];
+                               scp[pivot_to] = tmpscp;
+                       }
+
+                       real mji;
+                       // perform gaussian elimination
+                       for(j=i+1;j<4;j++)
+                       {
+                               mji = s[j][i]/s[i][i];
+                               s[j][i] = 0.0;
+                               for(jj=i+1;jj<8;jj++)
+                                       s[j][jj] -= mji*s[i][jj];
                                }
                }
                if(s[3][3] == 0.0) return minv; // singular matrix!
@@ -702,7 +702,7 @@ namespace glh
                        for(j=0;j<4;j++)
                                minv(i,j) = s[i][j+4] / s[i][i];
                        
-                       return minv;
+               return minv;
        }
     
     
@@ -1093,7 +1093,7 @@ namespace glh
 
         real norm = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3];
 
-        s = (equivalent(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
+        s = (glh_equivalent(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
 
         xs = q[0] * s;
         ys = q[1] * s;
@@ -1194,7 +1194,7 @@ namespace glh
             theta *= real(0.5);
             real sin_theta = real(sin(theta));
 
-            if (!equivalent(sqnorm,GLH_ONE)) 
+            if (!glh_equivalent(sqnorm,GLH_ONE)) 
               sin_theta /= real(sqrt(sqnorm));
             x = sin_theta * axis.v[0];
             y = sin_theta * axis.v[1];
@@ -1216,14 +1216,14 @@ namespace glh
 
         alpha = p1.dot(p2);
 
-        if(equivalent(alpha,GLH_ONE))
+        if(glh_equivalent(alpha,GLH_ONE))
         { 
             *this = identity(); 
             return *this; 
         }
 
         // ensures that the anti-parallel case leads to a positive dot
-        if(equivalent(alpha,-GLH_ONE))
+        if(glh_equivalent(alpha,-GLH_ONE))
         {
             vec3 v;
 
@@ -1280,7 +1280,7 @@ namespace glh
     void normalize()
     {
         real rnorm = GLH_ONE / real(sqrt(w * w + x * x + y * y + z * z));
-        if (equivalent(rnorm, GLH_ZERO))
+        if (glh_equivalent(rnorm, GLH_ZERO))
             return;
         x *= rnorm;
         y *= rnorm;
@@ -1439,10 +1439,10 @@ namespace glh
     inline
     bool operator == ( const quaternion & q1, const quaternion & q2 )
     {
-        return (equivalent(q1.x, q2.x) &&
-                       equivalent(q1.y, q2.y) &&
-                       equivalent(q1.z, q2.z) &&
-                       equivalent(q1.w, q2.w) );
+        return (glh_equivalent(q1.x, q2.x) &&
+                       glh_equivalent(q1.y, q2.y) &&
+                       glh_equivalent(q1.z, q2.z) &&
+                       glh_equivalent(q1.w, q2.w) );
     }
 
     inline