* lisp/play/animate.el (animate-string): Ensure the delay is always a
float.
;; Make sure buffer is displayed starting at the beginning.
(set-window-start nil 1)
;; Display it, and wait just a little while.
- (sit-for (/ animate-total-added-delay (max animate-n-steps 1)))
+ (sit-for (/ (float animate-total-added-delay) (max animate-n-steps 1)))
;; Now undo the changes we made in the buffer.
(setq list-to-undo buffer-undo-list)
(while list-to-undo