{ "gl-debug", GDK_DEBUG_GL_DEBUG, "Insert debugging information in OpenGL", TRUE },
{ "gl-legacy", GDK_DEBUG_GL_LEGACY, "Use a legacy OpenGL context", TRUE },
{ "gl-gles", GDK_DEBUG_GL_GLES, "Only allow OpenGL GLES API", TRUE },
- { "gl-egl", GDK_DEBUG_GL_EGL, "Use EGL on X11 or Windows" },
- { "gl-glx", GDK_DEBUG_GL_GLX, "Use GLX on X11" },
- { "gl-wgl", GDK_DEBUG_GL_WGL, "Use WGL on Windows" },
+ { "gl-egl", GDK_DEBUG_GL_EGL, "Use EGL on X11 or Windows", TRUE },
+ { "gl-glx", GDK_DEBUG_GL_GLX, "Use GLX on X11", TRUE },
+ { "gl-wgl", GDK_DEBUG_GL_WGL, "Use WGL on Windows", TRUE },
{ "vulkan-disable", GDK_DEBUG_VULKAN_DISABLE, "Disable Vulkan support", TRUE },
{ "vulkan-validate", GDK_DEBUG_VULKAN_VALIDATE, "Load the Vulkan validation layer", TRUE },
{ "default-settings",GDK_DEBUG_DEFAULT_SETTINGS, "Force default values for xsettings", TRUE },
G_N_ELEMENTS (gdk_debug_keys));
/* These are global */
- if (GDK_DEBUG_CHECK (GL_EGL))
+ if (_gdk_debug_flags & GDK_DEBUG_GL_EGL)
gdk_gl_backend_use (GDK_GL_EGL);
- else if (GDK_DEBUG_CHECK (GL_GLX))
+ else if (_gdk_debug_flags & GDK_DEBUG_GL_GLX)
gdk_gl_backend_use (GDK_GL_GLX);
- else if (GDK_DEBUG_CHECK (GL_WGL))
+ else if (_gdk_debug_flags & GDK_DEBUG_GL_WGL)
gdk_gl_backend_use (GDK_GL_WGL);
#ifndef G_HAS_CONSTRUCTORS