gsk: Mask nodes support 2d transforms
authorMatthias Clasen <mclasen@redhat.com>
Wed, 19 Apr 2023 06:13:55 +0000 (08:13 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Wed, 19 Apr 2023 06:13:55 +0000 (08:13 +0200)
When adding mask nodes, I overlooked that
we have two separate functions for determining
what transforms a node supports without offlines.

Since we claim that mask nodes support general
transform, they must certainly support 2d transforms
as well.

gsk/gl/gskglrenderjob.c

index ecc78e6a4a32a5db660b125e3d1ce73a43f54178..43bd1ef960e1d9ad7ffe98f6145c46c35ba6e551 100644 (file)
@@ -273,6 +273,7 @@ node_supports_2d_transform (const GskRenderNode *node)
     case GSK_CAIRO_NODE:
     case GSK_BLEND_NODE:
     case GSK_BLUR_NODE:
+    case GSK_MASK_NODE:
       return TRUE;
 
     case GSK_SHADOW_NODE: