gsk: Mask nodes support 2d transforms
authorMatthias Clasen <mclasen@redhat.com>
Wed, 19 Apr 2023 06:13:55 +0000 (08:13 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Fri, 21 Apr 2023 06:22:51 +0000 (08:22 +0200)
When adding mask nodes, I overlooked that
we have two separate functions for determining
what transforms a node supports without offlines.

Since we claim that mask nodes support general
transform, they must certainly support 2d transforms
as well.

gsk/gl/gskglrenderjob.c

index 30d7c9cc510cd5aa19bf6df041e9e621fe8e711e..ec3e612f3010e965af9a3d04a2c9dae85e8fc1e7 100644 (file)
@@ -272,6 +272,7 @@ node_supports_2d_transform (const GskRenderNode *node)
     case GSK_CAIRO_NODE:
     case GSK_BLEND_NODE:
     case GSK_BLUR_NODE:
+    case GSK_MASK_NODE:
       return TRUE;
 
     case GSK_SHADOW_NODE: