Description: Fix spelling errors detected by Lintian
Author: Rafael Laboissière <rafael@debian.org>
Forwarded: https://groups.google.com/g/mathgl/c/NPx8n6sLrsQ/m/0gSKNm8eDQAJ
-Last-Update: 2022-01-04
+Last-Update: 2022-01-13
---- mathgl-8.0.orig/ChangeLog.txt
-+++ mathgl-8.0/ChangeLog.txt
-@@ -229,7 +229,7 @@ INCOMPATIBLE:
- 2.3.4 Released 13 February 2016
-
- * Add mglData::Pulse() for determining pulse parameters.
--* Add mglData::ScanFile() for getting formated data from textual file.
-+* Add mglData::ScanFile() for getting formatted data from textual file.
- * Add mglData::SetList() for setting data from variable argument list of double values.
- * Add mglIFS2d() and mglIFS3d() for fractal generation using iterated function system (thanks to Diego Sejas Viscarra).
- * Add option to SetSize() for scaling only primitives but don't erase it.
---- mathgl-8.0.orig/mathgl_en.po
-+++ mathgl-8.0/mathgl_en.po
-@@ -2304,7 +2304,7 @@ msgid "Get data column filled by formula
- msgstr ""
-
- #: src/exec_dat.cpp:1595
--msgid "Get formated data from file"
-+msgid "Get formatted data from file"
- msgstr ""
-
- #: src/exec_dat.cpp:1568
-@@ -3416,7 +3416,7 @@ msgstr ""
- #: udav/udav_wnd.cpp:198
- msgid ""
- "Open and execute/show script or data from file (Ctrl+O).\n"
--"You may switch off automatic exection in UDAV properties."
-+"You may switch off automatic execution in UDAV properties."
- msgstr ""
-
- #: mgllab/help.cpp:169
---- mathgl-8.0.orig/src/exec_dat.cpp
-+++ mathgl-8.0/src/exec_dat.cpp
-@@ -1806,7 +1806,7 @@ mglCommand mgls_dat_cmd[] = {
- {"roots",_("Find roots using data as initial values"), "roots Res 'func' Ini ['var']|Res 'func' ini ['var']|Res 'func' 'vars' Ini", mgls_roots ,4},
- {"save",_("Save data to file"),"save Dat 'file'|val 'file'|'str' 'file' ['how']", mgls_save ,3},
- {"savehdf",_("Save data to HDF5 file"),"savehdf Dat 'file' 'id' [rewrite]|val 'file' 'id' [rewrite]", mgls_savehdf ,3},
-- {"scanfile",_("Get formated data from file"),"scanfile Dat 'fname 'templ'", mgls_scanfile ,4},
-+ {"scanfile",_("Get formatted data from file"),"scanfile Dat 'fname 'templ'", mgls_scanfile ,4},
- {"section",_("Extract sub-array between values"),"section Res Dat id ['dir' val]|Res Dat Ids ['dir' val]", mgls_section ,4},
- {"sew",_("Remove jump into the data, like phase jumps"),"sew Dat ['dir' da]", mgls_sew ,16},
- {"sinfft",_("Sin-Fourier transform at some direction"),"sinfft Dat 'dir'", mgls_sinfft ,16},
---- mathgl-8.0.orig/texinfo/concept_en.texi
-+++ mathgl-8.0/texinfo/concept_en.texi
-@@ -123,7 +123,7 @@ The final color is a linear interpolatio
-
- The special 2-axis color scheme (like in @ref{map} plot) can be used if it contain symbol @samp{%}. In this case the second direction (alpha channel) is used as second coordinate for colors. At this, up to 4 colors can be specified for corners: @{c1,a1@}, @{c2,a1@}, @{c1,a2@}, @{c2,a2@}. Here color and alpha ranges are @{c1,c2@} and @{a1,a2@} correspondingly. If one specify less than 4 colors then black color is used for corner @{c1,a1@}. If only 2 colors are specified then the color of their sum is used for corner @{c2,a2@}.
-
--There are several useful combinations. String @samp{kw} corresponds to the simplest gray color scheme where higher values are brighter. String @samp{wk} presents the inverse gray color scheme where higher value is darker. Strings @samp{kRryw}, @samp{kGgw}, @samp{kBbcw} present the well-known @emph{hot}, @emph{summer} and @emph{winter} color schemes. Strings @samp{BbwrR} and @samp{bBkRr} allow to view bi-color figure on white or black background, where negative values are blue and positive values are red. String @samp{BbcyrR} gives a color scheme similar to the well-known @emph{jet} color scheme.
-+There are several useful combinations. String @samp{kw} corresponds to the simplest gray color scheme where higher values are brighter. String @samp{wk} presents the inverse gray color scheme where higher value is darker. Strings @samp{kRryw}, @samp{kGgw}, @samp{kBbcw} present the well-known @emph{hot}, @emph{summer} and @emph{winter} color schemes. Strings @samp{BbwrR} and @samp{bBkRr} allow one to view bi-color figure on white or black background, where negative values are blue and positive values are red. String @samp{BbcyrR} gives a color scheme similar to the well-known @emph{jet} color scheme.
-
- For more precise coloring, you can change default (equidistant) position of colors in color scheme. The format is @samp{@{CN,pos@}}, @samp{@{CN,pos@}} or @samp{@{xRRGGBB,pos@}}. The position value @var{pos} should be in range [0, 1]. Note, that alternative method for fine tuning of the color scheme is using the formula for coloring (see @ref{Curved coordinates}).
-
---- mathgl-8.0.orig/texinfo/doc_en.texi
-+++ mathgl-8.0/texinfo/doc_en.texi
-@@ -169,7 +169,7 @@ screen.colorDepth:screen.pixelDepth))+";
-
- Table below show plotting time in seconds for all samples in file @uref{http://sourceforge.net/p/mathgl/code/HEAD/tree/mathgl-2x/examples/samples.cpp, examples/samples.cpp}. The test was done in my laptop (i5-2430M) with 64-bit Debian.
-
--Few words about the speed. Firstly, direct bitmap drawing (Quality=4,5,6) is faster than buffered one (Quality=0,1,2), but sometimes it give incorrect result (see @ref{cloud}) and don't allow to export in vector or 3d formats (like EPS, SVG, PDF ...). Secondly, lower quality is faster than high one generally, i.e. Quality=1 is faster than Quality=2, and Quality=0 is faster than Quality=1. However, if plot contain a lot of faces (like @ref{cloud}, @ref{surf3}, @ref{pipe}, @ref{dew}) then Quality=0 may become slow, especially for small images. Finally, smaller images are drawn faster than larger ones.
-+Few words about the speed. Firstly, direct bitmap drawing (Quality=4,5,6) is faster than buffered one (Quality=0,1,2), but sometimes it give incorrect result (see @ref{cloud}) and don't allow one to export in vector or 3d formats (like EPS, SVG, PDF ...). Secondly, lower quality is faster than high one generally, i.e. Quality=1 is faster than Quality=2, and Quality=0 is faster than Quality=1. However, if plot contain a lot of faces (like @ref{cloud}, @ref{surf3}, @ref{pipe}, @ref{dew}) then Quality=0 may become slow, especially for small images. Finally, smaller images are drawn faster than larger ones.
-
- Results for image size 800*600 (default one).
- @include time.texi
---- mathgl-8.0.orig/texinfo/mathgl_en.texi
-+++ mathgl-8.0/texinfo/mathgl_en.texi
-@@ -129,7 +129,7 @@ This file documents the Mathematical Gra
-
- Table below show plotting time in seconds for all samples in file @uref{http://sourceforge.net/p/mathgl/code/HEAD/tree/mathgl-2x/examples/samples.cpp, examples/samples.cpp}. The test was done in my laptop (i5-2430M) with 64-bit Debian.
-
--Few words about the speed. Firstly, direct bitmap drawing (Quality=4,5,6) is faster than buffered one (Quality=0,1,2), but sometimes it give incorrect result (see @ref{cloud}) and don't allow to export in vector or 3d formats (like EPS, SVG, PDF ...). Secondly, lower quality is faster than high one generally, i.e. Quality=1 is faster than Quality=2, and Quality=0 is faster than Quality=1. However, if plot contain a lot of faces (like @ref{cloud}, @ref{surf3}, @ref{pipe}, @ref{dew}) then Quality=0 may become slow, especially for small images. Finally, smaller images are drawn faster than larger ones.
-+Few words about the speed. Firstly, direct bitmap drawing (Quality=4,5,6) is faster than buffered one (Quality=0,1,2), but sometimes it give incorrect result (see @ref{cloud}) and don't allow one to export in vector or 3d formats (like EPS, SVG, PDF ...). Secondly, lower quality is faster than high one generally, i.e. Quality=1 is faster than Quality=2, and Quality=0 is faster than Quality=1. However, if plot contain a lot of faces (like @ref{cloud}, @ref{surf3}, @ref{pipe}, @ref{dew}) then Quality=0 may become slow, especially for small images. Finally, smaller images are drawn faster than larger ones.
-
- Results for image size 800*600 (default one).
- @include time.texi
---- mathgl-8.0.orig/texinfo/overview_en.texi
-+++ mathgl-8.0/texinfo/overview_en.texi
-@@ -184,7 +184,7 @@ Add pipes support in utilities (@code{mg
- @section Utilities for parsing MGL
- @nav{}
-
--MathGL library provides several tools for parsing MGL scripts. There is tools saving it to bitmap or vectorial images (@code{mglconv}). Tool @code{mglview} show MGL script and allow to rotate and setup the image. Another feature of @code{mglview} is loading *.mgld files (see @code{ExportMGLD()}) for quick viewing 3d pictures.
-+MathGL library provides several tools for parsing MGL scripts. There is tools saving it to bitmap or vectorial images (@code{mglconv}). Tool @code{mglview} show MGL script and allow one to rotate and setup the image. Another feature of @code{mglview} is loading *.mgld files (see @code{ExportMGLD()}) for quick viewing 3d pictures.
-
- Both tools have similar set of arguments. They can be name of script file or options. You can use @samp{-} as script name for using standard input (i.e. pipes). Options are:
- @itemize
---- mathgl-8.0.orig/texinfo/overview_ru.texi
-+++ mathgl-8.0/texinfo/overview_ru.texi
-@@ -186,7 +186,7 @@ Add pipes support in utilities (@code{mg
- @section Utilities for parsing MGL
- @nav{}
-
--MathGL library provides several tools for parsing MGL scripts. There is tools saving it to bitmap or vectorial images (@code{mglconv}). Tool @code{mglview} show MGL script and allow to rotate and setup the image. Another feature of @code{mglview} is loading *.mgld files (see @code{ExportMGLD()}) for quick viewing 3d pictures.
-+MathGL library provides several tools for parsing MGL scripts. There is tools saving it to bitmap or vectorial images (@code{mglconv}). Tool @code{mglview} show MGL script and allow one to rotate and setup the image. Another feature of @code{mglview} is loading *.mgld files (see @code{ExportMGLD()}) for quick viewing 3d pictures.
-
- Both tools have similar set of arguments. They can be name of script file or options. You can use @samp{-} as script name for using standard input (i.e. pipes). Options are:
- @itemize
---- mathgl-8.0.orig/texinfo/symbols_en.texi
-+++ mathgl-8.0/texinfo/symbols_en.texi
-@@ -624,7 +624,7 @@ style of @ref{tape}.
- @tab Create new window with empty script. Note, all scripts share variables. So, second window can be used to see some additional information of existed variables.
-
- @item @key{Ctrl-O}
--@tab Open and execute/show script or data from file. You may switch off automatic exection in UDAV properties
-+@tab Open and execute/show script or data from file. You may switch off automatic execution in UDAV properties
-
- @item @key{Ctrl-S}
- @tab Save script to a file.
---- mathgl-8.0.orig/texinfo/symbols_ru.texi
-+++ mathgl-8.0/texinfo/symbols_ru.texi
-@@ -624,7 +624,7 @@ style of @ref{tape}.
- @tab Create new window with empty script. Note, all scripts share variables. So, second window can be used to see some additional information of existed variables.
-
- @item @key{Ctrl-O}
--@tab Open and execute/show script or data from file. You may switch off automatic exection in UDAV properties
-+@tab Open and execute/show script or data from file. You may switch off automatic execution in UDAV properties
-
- @item @key{Ctrl-S}
- @tab Save script to a file.
--- mathgl-8.0.orig/texinfo/udav.1
+++ mathgl-8.0/texinfo/udav.1
@@ -11,7 +11,7 @@ udav \- program for data visualization b
reads MGL scripts from
.I scriptfile
-to produce plots of specified functions or data. The program will create a GUI window which show the script result and allow to edit the script itself.
-+to produce plots of specified functions or data. The program will create a GUI window which show the script result and allow one to edit the script itself.
++to produce plots of specified functions or data. The program will create a GUI window which shows the script result and allows one to edit the script itself.
.SH AUTHOR
mglview was written by Alexey Balakin, http://mathgl.sourceforge.net/
.SH "SEE ALSO"
---- mathgl-8.0.orig/texinfo/udav_en.texi
-+++ mathgl-8.0/texinfo/udav_en.texi
-@@ -57,7 +57,7 @@ There are a set of dialogs, which allow
-
- @ufig{udav_cmd,8, New command dialog}
-
--One of most interesting dialog (hotkey @key{Meta-C} or @key{Win-C}) is dialog which help to enter new command or change arguments of existed one. It allows consequently select the category of command, command name in category and appropriate set of command arguments. At this right side show detailed command description. Required argument(s) are denoted by bold text. Strings are placed in apostrophes, like @code{'txt'}. Buttons below table allow to call dialogs for changing style of command (if argument @code{'fmt'} is present in the list of command arguments); to set variable or expression for argument(s); to add options for command. Note, you can click on a cell to enter value, or double-click to call corresponding dialog.
-+One of most interesting dialog (hotkey @key{Meta-C} or @key{Win-C}) is dialog which help to enter new command or change arguments of existed one. It allows one to consequently select the category of command, command name in category and appropriate set of command arguments. At this right side show detailed command description. Required argument(s) are denoted by bold text. Strings are placed in apostrophes, like @code{'txt'}. Buttons below table allow one to call dialogs for changing style of command (if argument @code{'fmt'} is present in the list of command arguments); to set variable or expression for argument(s); to add options for command. Note, you can click on a cell to enter value, or double-click to call corresponding dialog.
-
- @ufig{udav_pen,5, Style dialog - pen style}
- @ufig{udav_sch,5, Style dialog - color scheme}
-@@ -68,11 +68,11 @@ Dialog for changing style can be called
-
- @ufig{udav_var,3, Variable dialog}
-
--Dialog for entering variable allow to select variable or expression which can be used as argument of a command. Here you can select the variable name; range of indexes in each directions; operation which will be applied (like, summation, finding minimal/maximal values and so on). Usually it can be called from New command dialog.
-+Dialog for entering variable allow one to select variable or expression which can be used as argument of a command. Here you can select the variable name; range of indexes in each directions; operation which will be applied (like, summation, finding minimal/maximal values and so on). Usually it can be called from New command dialog.
-
- @ufig{udav_opt,7.5, Dialog for options of a command}
-
--Dialog for command options allow to change @ref{Command options}. Usually it can be called from New command dialog.
-+Dialog for command options allow one to change @ref{Command options}. Usually it can be called from New command dialog.
-
-
-
-@@ -92,7 +92,7 @@ Also you can set or change script parame
-
- @ufig{udav_prop,5, Dialog for UDAV settings}
-
--Finally, there is dialog for UDAV settings. It allow to change most of things in UDAV appearance and working, including colors of keywords and numbers, default font and image size, and so on (see figure above).
-+Finally, there is dialog for UDAV settings. It allow one to change most of things in UDAV appearance and working, including colors of keywords and numbers, default font and image size, and so on (see figure above).
-
- There are also a set of dialogs for data handling, but they are too simple and clear. So, I will not put them here.
-
---- mathgl-8.0.orig/texinfo/udav_ru.texi
-+++ mathgl-8.0/texinfo/udav_ru.texi
-@@ -57,7 +57,7 @@ There are a set of dialogs, which allow
-
- @ufig{udav_cmd,8, New command dialog}
-
--One of most interesting dialog (hotkey @key{Meta-C} or @key{Win-C}) is dialog which help to enter new command or change arguments of existed one. It allows consequently select the category of command, command name in category and appropriate set of command arguments. At this right side show detailed command description. Required argument(s) are denoted by bold text. Strings are placed in apostrophes, like @code{'txt'}. Buttons below table allow to call dialogs for changing style of command (if argument @code{'fmt'} is present in the list of command arguments); to set variable or expression for argument(s); to add options for command. Note, you can click on a cell to enter value, or double-click to call corresponding dialog.
-+One of most interesting dialog (hotkey @key{Meta-C} or @key{Win-C}) is dialog which help to enter new command or change arguments of existed one. It allows consequently select the category of command, command name in category and appropriate set of command arguments. At this right side show detailed command description. Required argument(s) are denoted by bold text. Strings are placed in apostrophes, like @code{'txt'}. Buttons below table allow one to call dialogs for changing style of command (if argument @code{'fmt'} is present in the list of command arguments); to set variable or expression for argument(s); to add options for command. Note, you can click on a cell to enter value, or double-click to call corresponding dialog.
-
- @ufig{udav_pen,5, Style dialog - pen style}
- @ufig{udav_sch,5, Style dialog - color scheme}
-@@ -68,11 +68,11 @@ Dialog for changing style can be called
-
- @ufig{udav_var,3, Variable dialog}
-
--Dialog for entering variable allow to select variable or expression which can be used as argument of a command. Here you can select the variable name; range of indexes in each directions; operation which will be applied (like, summation, finding minimal/maximal values and so on). Usually it can be called from New command dialog.
-+Dialog for entering variable allow one to select variable or expression which can be used as argument of a command. Here you can select the variable name; range of indexes in each directions; operation which will be applied (like, summation, finding minimal/maximal values and so on). Usually it can be called from New command dialog.
-
- @ufig{udav_opt,7.5, Dialog for options of a command}
-
--Dialog for command options allow to change @ref{Command options}. Usually it can be called from New command dialog.
-+Dialog for command options allow one to change @ref{Command options}. Usually it can be called from New command dialog.
-
-
-
-@@ -92,7 +92,7 @@ Also you can set or change script parame
-
- @ufig{udav_prop,5, Dialog for UDAV settings}
-
--Finally, there is dialog for UDAV settings. It allow to change most of things in UDAV appearance and working, including colors of keywords and numbers, default font and image size, and so on (see figure above).
-+Finally, there is dialog for UDAV settings. It allow one to change most of things in UDAV appearance and working, including colors of keywords and numbers, default font and image size, and so on (see figure above).
-
- There are also a set of dialogs for data handling, but they are too simple and clear. So, I will not put them here.
-
---- mathgl-8.0.orig/udav/udav_ru.ts
-+++ mathgl-8.0/udav/udav_ru.ts
-@@ -1484,7 +1484,7 @@ You can use keys (Shift+Meta+Left or Shi
- </message>
- <message>
- <source>Open and execute/show script or data from file (Ctrl+O).
--You may switch off automatic exection in UDAV properties.</source>
-+You may switch off automatic execution in UDAV properties.</source>
- <translation>Открыть и выполнить/показать код или данные из файла (Ctrl+O).
- Вы можете выключить автоматическое выполнение в настройках UDAV.</translation>
- </message>
-@@ -2843,7 +2843,7 @@ http://udav.sf.net/</translation>
- </message>
- <message>
- <source>Open and execute/show script or data from file (Ctrl+O).
--You may switch off automatic exection in UDAV properties.</source>
-+You may switch off automatic execution in UDAV properties.</source>
- <translation type="obsolete">Открыть и выполнить/показать код или данные из файла (Ctrl+O).
- Вы можете выключить автоматическое выполнение в настройках UDAV.</translation>
- </message>
---- mathgl-8.0.orig/udav/udav_wnd.cpp
-+++ mathgl-8.0/udav/udav_wnd.cpp
-@@ -195,7 +195,7 @@ MainWindow::MainWindow(QWidget *wp) : QM
-
- aload = a = new QAction(QPixmap(":/png/document-open.png"), _("Open file"), this);
- connect(a, SIGNAL(triggered()), this, SLOT(choose()));
-- a->setToolTip(_("Open and execute/show script or data from file (Ctrl+O).\nYou may switch off automatic exection in UDAV properties."));
-+ a->setToolTip(_("Open and execute/show script or data from file (Ctrl+O).\nYou may switch off automatic execution in UDAV properties."));
- a->setShortcut(Qt::CTRL+Qt::Key_O);
-
- asave = a = new QAction(QPixmap(":/png/document-save.png"), _("Save script"), this);